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Deleted post
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Thanks for playing it and for your feedback! Based on similar comments I got and after seeing a few gameplay videos, I agree: having the player run back and forth to the crystals can be a bit of a pain and prevent proper immersion and exploration. So I've decided to make it so you can call the God S menu at the push of a button from anywhere. The crystals will be recycled as fast-travel points instead. I'll try it and see if it helps. Thanks again!

Deleted post
(+1)

Oooh I see, sorry I misunderstood, I thought it was more the running back and forth to the crystals that was an issue. Actually you're not the first one to mention this, and I did have a version with an easy mode of sorts at some point where you could choose to play without the TP system at all from the beginning. I scrapped the easy mode after making some other adjustments, but I think I will reinstate it for players who would rather explore and battle without having to worry about this. But the TP system will be still available for players who want more of a challenge by adding an extra layer of strategy and resource management. That being said, it gave me other ideas and the ability to call the crystal menu from anywhere as well as to fast-travel WILL definitely be in in some other form at a later point in the game (maybe not in the demo though). Thanks again! ^^