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Pigeon Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls / UI | #59 | 2.857 | 2.857 |
Art / Graphics | #62 | 3.143 | 3.143 |
Overall Fun | #72 | 2.429 | 2.429 |
Sound/Music | #79 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre #1
Puzzle
Mystery | Advenure
Rating #2
Family Friendly
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Comments
I played this game on my stream (VOD).
I liked the concept of the game, being a pigeon gathering food to lay an egg. I couldn't tell if there were explicit levels or they were all randomly generated, and after a few levels it seems like the gameplay was repetitive. Essentially, I would need to wander a little away from the nest to an area that had a bunch of food, eat enough so I have more than enough for an egg, then make it home while eating things along the way. If there were rats nearby then I should try to avoid them.
I think more gameplay mechanics, and/or explicit levels would be a great addition to the game!
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
This game is very simplistic, to the point where it feels like there's not much to do. While I appreciated having contained areas the first few times to show what mice did, the way they would spread and multiply once you began dealing with them was crazy. Adding in how fast your energy can deplete at times, I had times where I felt like I was struggling to find enough food.
There for sure needs to be more interactivity for the player besides moving around. From ways to stop mice from spreading to being able to spend energy to move faster and even having ways to conserve energy more easily once you're close to the nest with a full bar. Gameplay elements help give some variety and make the player feel more involved.
Outside of gameplay, I would recommend zooming the game in a bit more as well, so players can more easily tell they're playing as a pigeon. Sound should also be there, because right now the game is silent.
Interesting concept, although I found it kind of weird that the pidgeon cannot fly. Maybe it would be fun to add the ability of flying at the cost of some energy?
Hi, I find the animation is smooth and the color palette gives a pleasant atmosphere. I think the game could become challenging a bit faster in order to be interesting (at least for an adult without a baby ;-)
Also, I would like to play with the keyboard only or with the mouse only, but I did not find the corresponding controls.
Best wishes :-)
Hello, my baby and I tried out your game. A pretty interesting take on collection, we had fun collecting the food, the pigeon was really small, making it a bit difficult to read to get the main theme, especially for showcasing, a full window mode would be great.
It would also help to show case more progression with color coding on the stages. Also a bit more visual cues for how full the pigeon is to lay eggs, the current UI was a bit hard to understand. We got the food collection part at least.
My VOD:
2:15:12 Pigeon Game