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A jam submission

American Psycho - Game Dev is hard EditionView game page

First prototype for a game jam, dev' solo in a week, be gentle
Submitted by Retoran — 15 minutes, 32 seconds before the deadline
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American Psycho - Game Dev is hard Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to play more / see more development?#73.1303.500
Did you have fun playing this?#73.1303.500
Was the game well made?#102.2362.500
Does this game fit the film it is based on?#102.6833.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What film have you based your game on?
American Psycho

Describe your game
Top down arcade shooter in 3D (it is terrible, good enough for 5 minutes playing)

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Comments

Submitted

Fun little idea, would be sick to see this fleshed out a bit more. Patrick Bateman gambit-ing a fool is a message for an audience that hasn't been tapped into yet. And I think they're rabidly awaiting it.

Submitted

Agreed that the movement felt a bit strange, it might be more intuitive if W was always moving toward the top of the screen. 

Character model and anims were super cool, Boxman is the ideal male body shape. Debate me. 
Overall it was fun! It gets overwhelming but in the best way. Nice stuff! 

Developer(+1)

Yeah I realised that a little later. The idea came from being able to give yourself analogue movement from your mouse cursor as well like in first person stuff, because that can be really useful in bullet-hell type stuff.

Instead it wasn't super userful for the whole bullet hell thing, especially when you have to make quick changes in aiming (which also changes what your WASD does) with enemies approaching fast without much wiggle room for failure.
TLDR: should have just used the gold standard of twinstick shooters and told people to use a controller to aim/move

I love the cards as the projectile. The movement is a bit weird though