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LULD - Love up, love down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #14 | 3.857 | 3.857 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #27 | 3.571 | 3.571 |
Overall | #37 | 3.286 | 3.286 |
FUN | Was this game satisfying to play or did it bring you joy? | #38 | 3.286 | 3.286 |
VISUALS | Did this game have nice graphics, art or design? | #50 | 3.143 | 3.143 |
AUDIO | Did this game have great music or sound design? | #54 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
PROS: Concept is very cool, and a great mechanic. Worth you working on this more.
CONS: Controls are difficult and need work. Game is a little too hard initially. Tutorial of some kind would be good.
How long has this Project been going?
The first character, Rocco Billy, was born in winter 2016, protagonist of the never developed game "Broccoli from outer space". I used him again in another never developed game: "Rocco Billy Rumorista". The second one, Jack Lumber, was born in summer 2017 for an almost developed game which maybe will be someday published, called "Cut & Plant" . I then put them together in another undeveloped project called "Honeyquest". After some changing, it became this game which I finished in a couple of week of work.
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Comments
Hah! I loved it!
Plays quite well and it's very innovative! Congratulations!
(c'mon, you knew this was coming)
Thanks! XD
The Rocco level was a lot of fun but I couldn't figure out the Jack level. I couldn't consistently chop down trees. Sometimes they dropped in one chop other times it seemed to take 5 or 6.
Thanks very much!! For the Jack level... it's weird. I have no idea. Maybe the chopping was too much far away from the trees.
Well done, BRO!
That was an interesting concept. Took me longer than it should have to realize each whistle cost 1 heart (of which you start with 1) though.
Thanks!
Great result for your first project, and I love the idea! You should work on this more, it needs some balancing I think, controls and difficulty need a bit of work.
Thanks! The balancing is definitely something I'll work out.
Great pixel art, although I would have liked it a bit more if it was brighter. And the game is indeed pretty hard. Oh a scippable intro would also be cool.
Thanks a lot! I'm happy that you liked the art. The difficulty problem is something I'll manage as soon as possible. The intro is skippable pressing the left or right arrow
Ah, that's it. Add space and Esc to this list, as they are much more intuitive.
I loved the pixel art of the dudes! The game in itself was a bit too difficult for myself :O
Thanks!! It's my first serious project so probably is not a well balanced game at all. I hope to do better in the future
I would say that it is not actually too hard, but has some major difficulty spikes.
Yeah, probably it would be better spread the difficulty on more levels. The problem is that the free version of construct 2, the program I used, has a lot of restrictions. I reached the limit with the two levels I published.
Check out Unity. I was on GMS 2 just a month ago, but then decided to give Unity a go. It turned out to be MUCH better in everything!
Yeah, I know. I'm beginning to use it for my next project