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Midnight Rentals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did this game have atmosphere, or did it make you feel something? | #9 | 4.500 | 4.500 |
VISUAL | Did this game have nice graphics, art or design? | #15 | 4.500 | 4.500 |
AUDIO | Did this game have great music or sound design? | #21 | 4.000 | 4.000 |
Overall | #34 | 3.900 | 3.900 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #60 | 3.750 | 3.750 |
FUN | Was this game satisfying to play or did it bring you joy? | #202 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Midnight Rentals is a project that started off as a business sim game for a Brackeys game jam of rewind. The setting I had built felt perfect for a horror game so I turned down the lights and locked the doors to the store and now you have to rewind the tapes in the dark.
My friends and I have been working on this project for the last several months on and off again but I am determined to keep at it and make it into a fun and thrilling experience.
There is a lot of room for polish but I am very proud and thrilled to see this take shape
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Comments
really cool idea! i think the customers could come at a slower rate, and maybe the tape rewinding could take longer? i found myself grabbing a tape, ducking, rewinding it, ducking, putting it back, ducking, and so on, which became more repetitive than responsive to the customers. the lighting and mood in the game are quite nice, i really felt “inside” the game environment. really good work!
Thank you for playing and I really appreciate that feedback I will definitely keep tuning those mechanics
This is a cool idea! I agree with Pirik where I couldn't understand where the customer was knocking from. But great atmosphere and lighting.
The atmosphere is great, very spooky! I found it kinda hard to tell when an enemy was coming or when they could see me. I understand you had to avoid their lights but wasn't too sure where they were coming from.
Other than that its a great concept!
Thank you for playing! And I totally understand what you mean. I think I need more work with audio design and maybe create more unique cues so its clear where the next intruder will appear and oh maybe add a challenge instead of it being only hiding