I really like the energy of this one, I could tell you were going for hype and it definitely lived up to that expectation. There is a bit of keyword overload (and some werent displaying tooltips too), and if both of your monsters were the same type it was hard to tell who was going to perform the action, but I like the ability to pick up new monsters as you defeat them and the overall variety and designs. That rusty whale carried me to the end :D The risk vs reward felt more fair than the explosion cards lol. The resolution was a bit large, my cards were partially cut off on the bottom of the screen but not too much that I couldnt read them if I hovered.
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Mega Monsters Giga Strike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did the game have great music or sound design | #2 | 4.500 | 4.500 |
FUN | Was the game satisfying to play or did it bring you joy | #3 | 4.250 | 4.250 |
VISUAL | Did the game have nice graphics or art direction | #5 | 4.500 | 4.500 |
Overall | #6 | 4.100 | 4.100 |
IDEA | Was this game super interesting or innovative | #15 | 3.750 | 3.750 |
MOOD | Did the game have atmosphere or make you feel something | #18 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
A quick game I made this month!
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