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Astronaut Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #6 | 4.333 | 4.333 |
Overall | #14 | 3.933 | 3.933 |
FUN | Was the game satisfying to play or did it bring you joy | #17 | 4.000 | 4.000 |
AUDIO | Did the game have great music or sound design | #20 | 3.667 | 3.667 |
VISUAL | Did the game have nice graphics or art direction | #29 | 4.000 | 4.000 |
MOOD | Did the game have atmosphere or make you feel something | #31 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
This started as a "first playable demo" for a course project at the end of 2023, then I decided to expand on the premise and complete the entire first level. Let me know what you think!
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Comments
Neat concept and twist on the Tower Defense genre with a cool 3d aesthetic. Game was fun. Sounds were cool.
Feedback:
The power up idea was great.
Movement could be smoother, felt kind of sword and not dynamic enough.
I wish there was an adjustment for camera sensitivity because it was too floaty for my liking.
I liked the zoom in and out feature.
The level music was nice.
The ambience in the title screen over powers the music.
The game didn't outside of full screen.
The instructions need to be put in the beginning somewhere and not in the options when you start the game
There could also be a tutorial as an alternative.
Also the options in the game have some blurriness to its text.
Overall, nice work!
Thanks for the feedback! Noted on the movement & camera and that'll probably be next on my to-do after finishing this big level im about to upload. Ill also be moving instructions to main menu and keep some lighter tips in game as well.