The game is nicely done strategy RPG in game design. It is an interesting concept. The art and music was cool too.
Feedback:
There needs to be an in game tutorial that walks you through how to play along with the one in the title menu step by step. I was confused when entering the game until I figured out a few things like:
- Enemies have a different color when you click on them.
- When you move close to an enemy you can perform an attack after
- If you move and go to a different character or click away from character selected, you can’t do any more actions on the previous character.
- I also didn’t know that if you didn’t move you couldn’t perform an attack.
There needs to be a better transition between title screen, and from level to level.
There needs to be a different theme for the levels.
There needs to be better indicators for dealing damage whether visually or through SFX
There also needs to be some movement SFX
I don’t think the player should be able to see the enemy’s grid for moving character because visually it can be distracting and take up a lot of space on screen.
I really liked the stats system that was nice.
The leveling system and sfx were great.
I wish more could have been used with the stat system in terms of special attacks and other attacks.
I wish I could see what specific attack my characters and the enemy characters were doing.
I really liked the different format with the ways you could play the strategy game with its modes.
Nice job on the terrain element, it definitely added a layer to battle.
The weapon triangle was also nice.
Definitely keep up development on this, but well done so far!