I liked the Minecraft aesthetic. Felt like the idea as a whole could have been expanded into more than just a plat former because using this visual style in a 2D format has a lot of potential for other genres. I wished there were more music for the levels. It would have been nice if the music loop that was used was for the title screen and there were a different theme for levels. After playing through the levels the format did feel repetitive. It would have been a good idea to bring in the mechanics throughout each level. For instance in level 1 through 2 could have just been simple jumps, then in level 3 and onwards you introduce the moving tile mechanic, then in level 5 you introduce the lava, and so on. It would have also been nice to have a momentum mechanic so that you do longer block jumps. At times you could also get stuck on the blocks preventing you from jumping sometimes. Overall, nice work!
Play Parkour with Compote
Parkour with Compote's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #95 | 2.750 | 2.750 |
AUDIO | Did the game have great music or sound design | #114 | 2.250 | 2.250 |
IDEA | Was this game super interesting or innovative | #137 | 1.750 | 1.750 |
Overall | #144 | 2.000 | 2.000 |
VISUAL | Did the game have nice graphics or art direction | #153 | 2.000 | 2.000 |
MOOD | Did the game have atmosphere or make you feel something | #164 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I've been making the game for about 5 days
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