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9 Duels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #39 | 3.667 | 3.667 |
AUDIO | Did the game have great music or sound design | #42 | 3.333 | 3.333 |
MOOD | Did the game have atmosphere or make you feel something | #48 | 3.333 | 3.333 |
Overall | #59 | 3.200 | 3.200 |
VISUAL | Did the game have nice graphics or art direction | #85 | 3.000 | 3.000 |
FUN | Was the game satisfying to play or did it bring you joy | #99 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
Some weekends
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Comments
I liked the game. The art was cool and so was the music.
Suggestions: Instead of having to aim shot and wait for a timer, what if it was just randomized based off a certain sign that appears for you to shoot and then you had to click at the right time for your reaction.
Overall, nice work!
The concept is very solid along with the art, but the execution is lacking. First off, a reaction game should have a random start, not a count down (like in a race where they have a countdown and then a random start). Also the place where you are aiming each round should also be random. It doesn't make sense to have more than one bullet and also the computer doesn't seem like it will miss after round 5 or so but I didn't test it.
For reference I got killed in duel 8 after 0.5 seconds. If the average human reaction time is ~0.25 seconds then you are giving the player ~0.25 (0.5-0.25) seconds to move the mouse across the screen. But since the start isn't random you are really giving 0.5 seconds and I couldn't do that even as an experienced FPS player :(
Tbh it was terrifying as the duels went up if that is what you are going for XD
But touch screens will have a major advantage.