I am working on a core mechanic that uses Tarot cards and no dice and I am struggling with how it should work, I thought I'd call for ideas.
Concept:
- create a character
- pick 3 major arcana at random, those are your "stats"
- when resolving an action, choose an arcana and compare with the card numbers. stat higher than storycard beats it
These cards are also your "fatigue". When a miss happens (shadow), flip one of those upside down. A reversed card now beats a story card if it is lower, bot higher. You can Push yourself by using a Reversed arcana, but then you flip it face down. All 3 cards face down mean that you can't go on.
Treausure: I thought that when you meed an bother Major arcana, you can collect it as treasure. You can draw a random Treasure card to turn it into a Lesson, replacing a face-down Arcana.
What do you think of it?