Thank you for the Kind words!
Lost Guide Games
Creator of
Recent community posts
This looks like a really fun game, I love the creativity of the literal lose screws theme and how it was used as a center piece of the game! I really want to see where this goes, if it goes farther because I do find myself wanting more of it as I read and understand it. Overall, it's a good spring board for something that could be a lot of fun!
This is a fun-looking setting that reads well with key players, key areas, and a built timeline of history. It took me a few reads and skims, to make sure I didn't miss it, to realize it was a system-neutral setting. I would put that in the description of the game on the itch page or somewhere in the document just so it is well-known what it is. I also feel like some of the themes don't match. I know they were put in the game as a "could be this way" but it felt off to see this setting in some of the categories based on the vibes the main setting gave without the "Adventuring options" section.
The setting is well constructed and would be a very simple plug-and-play for different game systems!
Let me start this by saying, outside of the Jam, this game is a five star. The premise is funny, the language used through the game is so on brand with the themes of the game itself. I was dying! It's more of the ambiguity of the theme of Urban Fantasy. I can 100% see this run in an Urban setting, but I also see it in a fantasy setting as well. Great game though!!
I had the pleasure of participating in Bella's Comet that used ARC:Doom and it has quickly hit the top of my list in terms of systems to play. While it is easy to pick up and learn as a player, it packs a punch in terms of play. The book is stunning, well-put-together, and easy to read. The gameplay is simple to pick up, but as I stated, packs a punch in terms of actual play.
The real game timer adds a welcome stress that adds something fresh to the tabletop game scene. You don't have time to figure out the most perfect plan to face the bbeg. Instead, you just pray you've got it right as you confront omens and race against the apocalypse.
Top Tier system and game, I cannot wait to play this more
The Labyrinth Caught Between Stars is interesting and a good system agnostic one shot. There are missions that players are to accomplish and then a labyrinth is built using cards for that. The elements of building the labyrinth out of cards allows for unique gameplay and replayability, and the repeats of the rooms and elements really allow the players to feel lost in this maze.
I do appreciate the Pathfinder, DnD, and Cards help written into the game, and the table at the end to keep track of CR and stat references.
I was confused by the organization, it took a moment to realize the missions were missions players had in the labyrinth and not before the labyrinth.
I always love a good Breathless game, and seeing a magic system written into one was a (dare I say) Breath of fresh air! It allows for players to have something more to them and the ones written for the stunts matched well with the narrative and allowed for further story telling. The Magical Items table has fun and unique items on it that also allow for narrative push and it's very clear how each is used in the game and how often it can be used.
The Sample Story was very helpful! I don't know know anything about Mistmarsh so I was a little lost on how the narrative and story went, but after reading the Sample, I feel more prepared to create a story and game using this for my players.
Overall, excellent Breathless game and I'm excited to be able to play it with a group!
While I was not able to play this game directly, reading through it, it looks like so much fun. It's simple in how the story progresses and the Jungle Master book offers a lot of detail and options for the players and the help those who want that frame work. The story to get to the center of the jungle and how you get there is customizable and, because of the dice rolls, has excellent replayability with the same group.
The Character creation is highly customizable and easy to learn. You divide 10 by two stat groups and then distribute that amount of points from there! The special abilities you can give your character are fun and engaging. They really allow for spotlight time between players, with each having their own moments.
The one thing I didn't see was what the dice are used for as players. There is a mention of what kind of dice you need and how to use those stats in the dice rolls, but no "This dice is for this....". I would also get rid of the mention of D&D. One of the best points of advice I had gotten was to focus on your game. A lot of creators do this, especially in the beginning (we did), but there's no need to. It doesn't add to your game.
Overall, I cannot wait to actually play this game with a group of players. This looks like so much fun and easy to pick up for a one shot!
Depending on how you explain how it works in the game, I think that is SUPER unique. I'm a little confused on how you would numerate the stats for major arcana. Unless the Arcana is the type of stat and the you use the +3, +2, +1 stat block numbers. I love the reversal idea, I think is would be interesting if you gained a new stat because of it that is the "shadow" version of the previous stat when it was upright.
Playing this for a live play stream and it is an absolute blast. We have had a lot of fun developing the story for our crew and it's flexible enough to be done in a multitude of ways. Their first hunt was more heart felt, but there can also be ones that lean more horror and ones that lean more...well Hoax. Highly recommend.
Playing this through one of the fantastic expansions, Hauntings & Hoaxes, and it is a joy to play. It is easy enough to pick up for new players in the ttrpg spaces, solid enough that it doesn't need any fixes from Tale Tellers or Players, and still fun enough for more experienced players. Highly Recommend.
This game will always stay near to my heart. I have always loved the stars and telling their stories, but making them up is a different twist. This can be used to create homebrew or world build stories, to hone in your own story telling, or as something fun and cozy to do. I want to sit with friends and each have a different color pen, drawing out constellations and telling stories together. Highly recommend.
This is a fantastic, setting agnostic, ttrpg. I love the customization of the game for the characters rather than having to stick to *Just* prewritten talents/skills. It allows for each character to have their moment in the spotlight and for players to really get into a character they want to play. Being setting agnostic, but with enough lore and background for each place in the story allows GMs to have a structure that isn't too strict to create stories that they want to tell and that players want to play in.
While the mechanics can be a little confusing to pick up when first designing characters if you have a hard time following the math, but once I got it, it was easy to remember through the rest of the game and wasn't as complicated as I was making it. When rolling it's a certain number of die against the GM and highest number wins.
Overall, it's a good balance of customization with some structure in place to help those who are unsteady with freeform. The mechanic itself is built to help players shine in their own unique way, it doesn't have too much in the way of crunchy rules (simple GM die against Player die), and it allows both the GM and the players to play the way they want to play to ensure everyone is having fun.
Fantastic System to write on. This offers a great balance of mechanics and narrative based play and it is a good starter SRD for those new to the tabletop space both as players and as Game Masters. As for game building, the amount of crunch versus narrative allows for amazing flexibility for designers and writers for different settings and styles of game play. Really good all around SRD that has the chops to be used in combat or dungeon crawling games without sacrificing the role play.
Hello,
That's an excellent question! Both Roll20 and Tablytop are VTTs with Tarot Card Systems to use. I would also recommend using https://www.generatormix.com/random-tarot-card. While this does mean that you might run into the same Ally more than once, that is perfectly okay!
I was lucky enough to play KN1GHT with Moss Powers and we played a parallel reality style 2-player game. We were 2 knights facing the same dragon in our own realities, one card pull and then seperate dice rolls to figure out the resolve of the obstacle or dragon attack. We would then narrate to each other what happened in our character's realities.
I would highly recommended playing this in any style, but this 2-player style really allowed things to shine through. There were moments we matched on fails and successes, but the moments of opposites allowed for neat cinematic style opportunities where that parallel really kicked in. It's a simple system, easy to pick up and remember with tables to help along the way, but the emotions that you feel as you finally face this dragon that is going to throw everything it has at you are amazing and that desperation really starts to set in.
This was such a fun frame to play! It really fits with the Breathless SRD overall and showcases the risk taking that the SRD encourages. Plus who doesn't love a good Zombie survival. As a player, it was straight forward with clear goals and as a GM it was easy to understand and lead as a story. I highly recommend it for those looking for an intense and spooky game! I post a link to our live play below
Zombies and Snow!
While Blackout Poetry is a popular form of poetry and aesthetic, this takes a whole new spin on it! Rolling on the table to choose your first censorship steps and the ideas to play with more than one person is a fantastic idea and breathes fresh air into blackout poetry.
One idea that would be fun, would be to have one person roll the dice and do the first step, only to hand it off to another person to have them make the poem from it