It worked well for me :D Got all the way to the end, though I did lose some health on the crystal in an early stage. I really wanted some music and I wanted the upgrade screen to be smaller so I could see what was going on. Had fun!
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Protect the crystall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.804 | 3.867 |
Fun/Engagement | #29 | 2.558 | 2.600 |
Art/Graphics | #38 | 2.558 | 2.600 |
Overall | #41 | 2.541 | 2.583 |
Audio/Music | #47 | 1.246 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cool tower defense
- For a tower defense game, I'd say this one is solid. Even though there aren't many towers, they're different enough to give some good variety. The graphics are simple but they work fine. The only problem I'd say is really the balancing. You don't get much money from killing enemies for how expensive new upgrades and towers are, and enemies deal a decent chunk of damage to your tower each time, and with no end of wave bonus like you get in most TD games, it means if you have a bad setup you're basically screwed with nothing you can really do about it. So I think changing some of the numbers around to let the player buy more things more often would definitely increase the fun factor of this by a lot.
Did you work alone, or as part of a group? (If in a group, list their names)
I did work alone.
Disclose if you used any public domain assets or not.
The only thing I didn't made myself and in the time of the jam, was the font I used wich is a Windows font.
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