I pretty much agree with what everyone is saying. Overall, decent game, could use some work.
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Base Breacher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #10 | 3.279 | 3.333 |
Overall | #24 | 3.017 | 3.067 |
Art/Graphics | #28 | 2.951 | 3.000 |
Fun/Engagement | #28 | 2.623 | 2.667 |
Theme | #32 | 3.214 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Everything has a lot of HP and there is no feedback on hit, no sound effect or visual impact effect so it was very hard to tell what you can and cannot destroy, since you need several shots to destroy something, so you can't really tell if you are wasting your time because they can't be killed or if you are doing the right thing. I spent most of the first level running around the level wondering what I'm supposed to do since I could not destroy the turrets and the thing at the end I'm supposed to destroy don't change art until several shots have hit. I finished the game, but I think it has pacing issues, the levels are relatively short and the final thingy to destroy has a lot of HP so you spend most of your time shooting at the final thing, but the best part was going through the towers imo. I also don't really see the theme, I get that it's an inverted Tower Defense, so a tower defense would work and it's kind of... the opposite of the theme ?
- I'll start off by saying all the music, art, and sfx in the game are really solid, but the rest kind of falls apart in the gameplay. There's a big problem with player feedback. The fact that when you shoot something nothing happens whether you're damaging it or not is very confusing. Blockades in the road have a ton of health but do die if you hit them enough, and I'm assuming enemies can't die but it's tough to tell because the feedback is identical. There's also a real balancing issue. Everything has entirely too much health including you, making it so you can pretty much just slowly sit there and take damage while you tick away a boss's health. This game definitely needs balancing and also a little extra content like powerups or collectibles to get so the only objective isn't to just beeline to the boss every level. Overall, I think with just a little tweaking and some content added, this could be a really great game.
Did you work alone, or as part of a group? (If in a group, list their names)
In a group, with Toast Studio
Disclose if you used any public domain assets or not.
The font and music are public domain. Links are on the game page.
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