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robmuro.

31
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A member registered Jan 16, 2021 · View creator page →

Creator of

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I like your sprites. A very happy WBC! Interesting outcome of the dual healthbars, and how often enemies appear, was that I had to sacrifice hearts to heal myself. Wouldn't be bad if maybe enemies appeared in waves with time to heal in between as well. But as is, healing is a death sentence, ironically.

The ball felt quite heavy and hard to get moving, and to be honest I wasn't totally sure of the objective. Is the idea to hit the invaders with the ball? In principle that's not a bad idea, I just felt I had very little control over it. With some polishing and refinement, it could be a very fun arcade game

A unique and intriguing mechanic. Kind of like gamified captcha!

Fantastic music. Simple but elegant mechanic, well executed.

The arrows aren't working to change the hitbox for me, and I just keep getting immediately bowled out :(

I really enjoyed this. Loved the crow sprites and sound effects. Pretty addictive. The music was cool, but maybe too serious for the game. The core idea - scarecrow protecting the field - is a strong one.

Very good art/graphics. I imagine a larger version where you could surface to use resources for repairs and upgrades

Nice sprites. I tried to pin the ball into a corner and it clipped out and bounced into oblivion. Technically I won, but it definitely felt like cheating.

I think my button mashing broke the game :D Honestly just needs a bit more feedback for the player. I wasn't too sure what I was shooting was the base at first. When I saw your screencaps on Dis I thought maybe it was going to be like a maze, which might be an interesting route to go down (pun intended). You could look into procedurally generating the maps! 

Highscore on writing : 121.86. There's some really nice details in here, like the little camera shake on impact. And the instant replayability with no menu is defintitely something I want to steal for my next jam!

I've never used GDev, but I wonder if the hit boxes could be improved? Occassionally I'd get the sound effect for deflecting a spear, but it would also clip through the shield around the edges and damage me.

Nice one. There's so much going on here that I wouldn't have the first clue how to create myself. I opened Blender once and never again lol

This was fantastic. So simple, but felt so epic. Artwork, music, player feedback all perfect. I particularly like the amount of pushback your attack as against an opponent. Just as great jam game all over.

Awesome concept. It was fun to play. I like the art style and music. My only grief would be with the controls, and I get that can totally be a personal preference thing. I just prefer to use the mouse to aim, basically. I found combat quite challenging because I wasn't always sure which direction I was facing or where the axe was going to strike when I was surrounded. However, you nailed the atmosphere in terms of lighting and music - and there was more to forage for than I thought there would be!

Thanks so much!

Whew this was stressful (in a good way). Love the concept, looks crisp, and the sound design is spot on. Full screeen worked for me, but I would also suggest a different mini game to the States one. More like the football one. But that is a great way to incorporate minigames, I have to say.


(Sorry for just copying the comment from the game page, but this links my game too)

Whew this was stressful (in a good way). Love the concept, looks crisp, and the sound design is spot on. Full screeen worked for me, but I would also suggest a different mini game to the States one. More like the football one. But that is a great way to incorporate minigames, I have to say.

Thanks so much for playing. I'm glad to hear the tutorial paid off because it turned out to be trickier to make than I'd thought it would be. The jam is over, but I may still come by to improve it some more.

My highscore is 194... Do I suck at my own game?

Nice work, my friend. I came here from your YT.  Your TMP video made it into my recommended! I do love this dialogue system. It's something I'd really like to use myself, and this was a great concept for it. Hope you had fun making it.

Nice work! Actually pretty challenging. I like that you can hit the tree-person's projectiles out of the air. One of the things that makes it a challenge is not being able to restock your apples until you've ran out. I wanted to go and top up strategically when there was a decent gap between doctors and ended up getting over run instead!

Hey thanks! The music was so last minute haha

Hey thanks! I don't have a lot of confidence in myself tbh so your feedback has been great for me. I'm glad you found the "secret"! I intentionally left crouch off of the controls page to add that extra layer of discovery

I used pixel perfect camera to upscale... is it not 84x48?

568km, but i'll be back to beat it

What did you use to make the music?

This gets big ratings on Innovation, Theme, and Design. Such a fun concept, must have been a challenge to design on such a small canvas. Good job!

Neat game, clearly inspired by some classics. I would just suggest to maybe not bother with a jump sound effect, or use a more subtle one since you're jumping a lot. I did enjoy the purple slime guys that jump when you do though. Congrats on your game!

The layering and paralax is cool. It made me laugh how the snow bounces off him - I don't know if it was intentional but it gave a light hearted edge to a very sombre game and didn't feel out of place.

The layering and paralax is cool. It made me laugh how the snow bounces off him - I don't know if it was intentional but it gave a light hearted edge to a very sombre game and didn't feel out of place.

The walking animation is great and I really felt grounded. The atmosphere was spooky, especially with that low ambient sound.  I just would have preferred a more standard 3rd person follow cam, or for the controls to refer to screen direction. Good job!

The simpicity is beautiful. Fits the theme perfectly both in core mechanic and aesthetic. I appreciate you adding a hard mode because I wanted more levels to play through honestly.