I like your sprites. A very happy WBC! Interesting outcome of the dual healthbars, and how often enemies appear, was that I had to sacrifice hearts to heal myself. Wouldn't be bad if maybe enemies appeared in waves with time to heal in between as well. But as is, healing is a death sentence, ironically.
robmuro.
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The ball felt quite heavy and hard to get moving, and to be honest I wasn't totally sure of the objective. Is the idea to hit the invaders with the ball? In principle that's not a bad idea, I just felt I had very little control over it. With some polishing and refinement, it could be a very fun arcade game
I think my button mashing broke the game :D Honestly just needs a bit more feedback for the player. I wasn't too sure what I was shooting was the base at first. When I saw your screencaps on Dis I thought maybe it was going to be like a maze, which might be an interesting route to go down (pun intended). You could look into procedurally generating the maps!
Highscore on writing : 121.86. There's some really nice details in here, like the little camera shake on impact. And the instant replayability with no menu is defintitely something I want to steal for my next jam!
I've never used GDev, but I wonder if the hit boxes could be improved? Occassionally I'd get the sound effect for deflecting a spear, but it would also clip through the shield around the edges and damage me.
Awesome concept. It was fun to play. I like the art style and music. My only grief would be with the controls, and I get that can totally be a personal preference thing. I just prefer to use the mouse to aim, basically. I found combat quite challenging because I wasn't always sure which direction I was facing or where the axe was going to strike when I was surrounded. However, you nailed the atmosphere in terms of lighting and music - and there was more to forage for than I thought there would be!
Whew this was stressful (in a good way). Love the concept, looks crisp, and the sound design is spot on. Full screeen worked for me, but I would also suggest a different mini game to the States one. More like the football one. But that is a great way to incorporate minigames, I have to say.
(Sorry for just copying the comment from the game page, but this links my game too)
Nice work! Actually pretty challenging. I like that you can hit the tree-person's projectiles out of the air. One of the things that makes it a challenge is not being able to restock your apples until you've ran out. I wanted to go and top up strategically when there was a decent gap between doctors and ended up getting over run instead!