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Cellular Protection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #16 | 2.888 | 3.154 |
Theme | #20 | 3.804 | 4.154 |
Overall | #22 | 3.029 | 3.308 |
Audio/Music | #32 | 2.677 | 2.923 |
Art/Graphics | #34 | 2.747 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I didnt really understand how the healing worked.
- This entry has a creative setting. I think there's something about the core design that rubs me the wrong way though. I understand the idea that you're a white blood cell using your body to protect your host, but taking hits over and over again feels bad even though it's what you're supposed to do. Maybe giving the player something like a shield state where once it's powered up you deflect attacks invincibly but can't move. Something to make it feel like you're more actively protecting. I also have a big problem with how the health regen system works. When you're actively healing and release the button you stop healing immediately, but there's a huge window where you're still in the healing state technically so you get hit and lose all that progress. Instead of trying to time my heals correctly, it really felt like I just had to let the host take hits so I could heal, which didn't feel very good either. Getting rid of that delay would make things a lot better. Overall, cool idea that I think could use just a few tweaks to get the gameplay feeling much better.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Background music is a public domain asset.
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Comments
A simple enjoyable game with a unique healing system. Great Job!
Thank you!
I like your sprites. A very happy WBC! Interesting outcome of the dual healthbars, and how often enemies appear, was that I had to sacrifice hearts to heal myself. Wouldn't be bad if maybe enemies appeared in waves with time to heal in between as well. But as is, healing is a death sentence, ironically.
Honestly, I have to agree with you. Through my (minuscule amount of) play-testing, most of the time I’d die because I healed myself. Maybe after the jam I’ll modify the spawning script to give a bit of time to heal after 5 or so enemies.