Play Gamejam entry
I hate toasters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #11 | 3.598 | 3.786 |
Audio/Music | #18 | 3.123 | 3.286 |
Overall | #20 | 3.072 | 3.232 |
Fun/Engagement | #27 | 2.647 | 2.786 |
Theme | #37 | 2.919 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- That was fun ! The dialog was funny, the art was great and the music also. I wish there was some music during gameplay tho, it was a bit awkward and I'm not sure what the map was supposed to do, at some point I picked up something that added a face in there. Funny idea, I liked it.
- I had fun with this one! The story was silly but still enjoyable, and I thought the art looked nice. The SFX were good, and the music when it was there was good. I really wish there was some music in the main stage as it was really lacking it. I also wish there was a bit more of a reward for killing the enemies. After taking a really long time to kill the first caped toaster and realizing there was no reward for it I pretty much just ignored every other enemy till the boss. I did also get a little lost in the first level despite the map. It didn't quite make sense to me, and maybe being able to zoom in on it or something would have helped. I also think the range of the sword could have been a little longer, as especially when the character was facing north you almost couldn't see it when you attacked which made it tough to judge your reach. Overall though, I think this one was really solid and a nice polished experience.
Did you work alone, or as part of a group? (If in a group, list their names)
Iggy Lonely (me), ND, Gate, El Nyrox
Disclose if you used any public domain assets or not.
I didnt and I hope the rest of the team didnt either.
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Comments
This game is one my favorite jam games I have ever played. Most jam games with as much dialogue as this would have me skipping, but the writing was so consistently bonkers that I wanted to finish the game just to read the rest of the story.
The combat is extremely rough around the edges, with an extremely narrow band in which you're close enough to melee an enemy but not touching it, which causes you to take damage. Because my keyboard is a bit busted, it was easier to just play without the dash move, so if that's the key mechanic that makes it work, I apologize. But my experience was that enemies were too tough and too dangerous to be worth fighting, so after a couple deaths I decided to play it as a stealth game, and it was much more fun that way. The terrible melee attack, the not-quite-long-enough stun, and the superbly weird music all came together to create a lot of tension as I explored the level. The boss fight was even really polished and the perfect difficulty to ramp up the challenge without stonewalling my progress.
The only criticism I can really make is that the game seems to want the player to destroy everything in their path, which seems like it would be extremely difficult, besides as I found not really incentivized mechanically. More health pickups, a more forgiving melee attack, and some checkpoints seem in order if that's the desired experience. Otherwise, the game doesn't really signal to the player that stealth is an option, with the first enemy encountered explicitly being the only enemy type that's generally easier to kill than to sneak past.
At any rate, this is an amazing game, thank you for sharing!
No problem. I actually did use to have stealth mechanics as a part of the game, though it was difficult designing both a stealth and top down action game simultaniously, which is why I scrapped that element outside of the stun bow. The dash also doesnt really have a use outside of generally faster movement. I thank ya for the feedback and I will try my best to think about thatthe next time I'd make a game of similar sorts.
An interesting idea. Bad toasters and good microwave. The game is good I only wish when life is lost that I can continue where I left off and not all from the beginning.
thanks for the recommendation, I might start making a dx version after the jam.
The cut scene and story are amazing.
Nice game mate!
thanks, pard'ner
the rules once said:
Game MUST work in browser. (Or on windows 10 if browser version is unplayable.)
it works on windows? Just download it.
Im On Macos XD
LOL
Jeez, thanks for giving me a heart attack lmao
Heck, Buildwin (Windows) was the first export out of the two.