The screen jump when flipping directions was a bit distracting (at first I thought I was changing levels or dying). But once I got past that it was over all a fun little game.
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Deep Sea Cleaner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #16 | 3.375 | 3.375 |
Theme | #27 | 3.563 | 3.563 |
Overall | #31 | 2.859 | 2.859 |
Audio/Music | #37 | 2.375 | 2.375 |
Fun/Engagement | #39 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The concept is cool, but that intense camera jump when changing direction is big problem. It is very unsettling and since the camera jumps so often, I would die by bumping into fish, be reset and not even notice, because the camera jumps so often that I don't even notice that I died and was reset.
- This is nice premise but it's held back by the controls. Having the sub switch back and forth instantly while also having the camera snap back and forth was really jarring. some easing on the camera would definitely be good. Also hitboxes on everything was really strange. Some trash just wouldn't collect until I moved back and forth on it a few times. Also with how big and slow the sub is it made dodging fish really hard. maybe you could collect trash with a claw coming out of the sub so you had a more clear idea of where you actually need to be to avoid/collect things? Either way, a nice entry that just needs a little reworking on the mechanical side, and maybe some chill music as well to add to the atmosphere.
Did you work alone, or as part of a group? (If in a group, list their names)
alone
Disclose if you used any public domain assets or not.
Sounds were public domain.
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