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Small Town Sheriff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #19 | 3.326 | 3.500 |
Audio/Music | #40 | 2.172 | 2.286 |
Overall | #40 | 2.546 | 2.679 |
Theme | #41 | 2.715 | 2.857 |
Fun/Engagement | #42 | 1.969 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was a solid entry, well put together and all the systems worked. I wish there had been a little more sound and music as the whole thing was kind of empty feeling. The biggest issue of the game is a lack of direction for the player. The only thing I really understood was that I needed to just be looking out for something, and then after randomly finding 2 pieces of evidence on day 3 I just won by happening to go to the right place, I guess. What this game really needed was maybe more NPCs who could direct you places to go, or once you find a piece of evidence it actually giving you some clue as to where to go next. As it stands right now the game is pretty random and it seems like winning is purely up to chance. If you added some more NPCs to talk to and some ambience I think this would be a fun, chill game
- I wish I knew what I was looking for, I collected evidence and I didnt really know for what. The idea was cool, the art was nice.
Did you work alone, or as part of a group? (If in a group, list their names)
alone
Disclose if you used any public domain assets or not.
listed on about page in game
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Comments
It was aight, the modules were amazing and I don't know if you meant to but the music wasn't playing until the end. I listened to the track and I really liked it I just think you could've added more.
It was ok. Just ok. Hard to explain why. It definitely wasn't bad but wasn't great either. Part of it was the lack of music, part of it was the meh gameplay, it just felt like it was missing something.
Visually it's great but there is not a lot of game play here. I finished the game without any effort. Maybe it is possible to fail somehow. Summary: This game really needs a clear challenge like a puzzle.
Yep that's exactly what I realised when it got to the deadline, that the game didn't have enough of a challenge to it, but figured, well it's complete.
Good idea though things could speed up a bit. I feel as if I did nothing to defeat the aliens and as if it happened by accident. I like that the city is an allegory of the Twin Peaks. It has a lot of potential because the story intrigued me, it should just speed things up a bit and add action.
this was fun, but I felt that it was a bit childish game,