It was aight, the modules were amazing and I don't know if you meant to but the music wasn't playing until the end. I listened to the track and I really liked it I just think you could've added more.
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Small Town Sheriff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #19 | 3.326 | 3.500 |
Audio/Music | #40 | 2.172 | 2.286 |
Overall | #40 | 2.546 | 2.679 |
Theme | #41 | 2.715 | 2.857 |
Fun/Engagement | #42 | 1.969 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I wish I knew what I was looking for, I collected evidence and I didnt really know for what. The idea was cool, the art was nice.
- This was a solid entry, well put together and all the systems worked. I wish there had been a little more sound and music as the whole thing was kind of empty feeling. The biggest issue of the game is a lack of direction for the player. The only thing I really understood was that I needed to just be looking out for something, and then after randomly finding 2 pieces of evidence on day 3 I just won by happening to go to the right place, I guess. What this game really needed was maybe more NPCs who could direct you places to go, or once you find a piece of evidence it actually giving you some clue as to where to go next. As it stands right now the game is pretty random and it seems like winning is purely up to chance. If you added some more NPCs to talk to and some ambience I think this would be a fun, chill game
Did you work alone, or as part of a group? (If in a group, list their names)
alone
Disclose if you used any public domain assets or not.
listed on about page in game
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