Godot
sikosis
Creator of
Recent community posts
Thanks for the kind words and those suggestions ... they're actually some things I've already been thinking about. Worked on the code last night adding an Options menu screen where you can select which joyport to use. I've also tightened up the hit detection for the shuriken and monsters, need to look at the fence code next. Hope to have the new release out soon.
Amazing. During the development of this game, I was already blown away by the task you were taking on. You kept the course and pulled it off. Whilst it might not have all the features you want, it has a lot of outstanding features and it's turn-based multiplayer no less. A game people will be playing long after the jam.
Hi,
Thanks for your feedback. Yeah no attack is guaranteed. I wonder if the special attack should be a sure thing or not and make the cooldown longer. Something to thing about ... Anyway, the game is indeed 64x64 ... I had just increased the display size in the index.html to 512x512 to make it easier to view/play. I have since updated it.
Looks like I'm stumped ... I've tried a number of methods to work out if the King is in check, but can't nail it down and I've ended up with a bunch of messy code that only half works. I'm half tempted to just leave it up to the players to use the honour system and work it out themselves.
Does anybody have any ideas?