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A jam submission

Guided Pathfinders: Surviving PerilView game page

Made for the Fireside Jam 2023
Submitted by Omar Albogdady — 1 day, 8 hours before the deadline
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Guided Pathfinders: Surviving Peril's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Engagement#592.3092.667
Audio/Music#712.0212.333
Art/Graphics#871.9252.222
Overall#901.8282.111
Theme#1001.0581.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Simple premise that works well. I also thought the music and sfx were good. My main issue with this game is with feedback. Your gun's firing rate is really slow, but it seems like it plays the shooting audio every time you click instead of every time a bullet is fired. This made it so I died multiple times because I fired at a zombie, heard the noise and moved on to t he next one only to realize to late that I hadn't actually shot anything. I also thought the theme use was pretty weak, something to incorporate it into the gameplay a little more instead of just in the background story would have been ideal
  • Cool entry, I'm not sure how the upgrading was working I saw my character changing, but I didnt really feel different.

Did you work alone, or as part of a group? (If in a group, list their names)
Inrtriguing Mango

Disclose if you used any public domain assets or not.
No

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Comments

Submitted

My finger hurts too... but it's a lot of fun, I think it would work well on mobile since you don't have to manage movement. That top score is a bit discouraging though 😅

Submitted(+1)

game is fun to play even though my finger hurts from clicking left mouse  button :D and i really like that you implemented a leaderboard. well done!

Developer

Thank you SO much, i love to hear that you loves the game!

Submitted(+1)

Nice shooter, but how the heck did you get 1001 kills? Hax! :D I like the idea, but I think if you were able to move, that would have been more fun.

Developer

ya, but i wanted the game to be more challenging, and I don't want it that you can just camp in a corner. (by the way, I didn't get 1001 kills, i just gave that value to myself ;)