My finger hurts too... but it's a lot of fun, I think it would work well on mobile since you don't have to manage movement. That top score is a bit discouraging though 😅
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Guided Pathfinders: Surviving Peril's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #59 | 2.309 | 2.667 |
Audio/Music | #71 | 2.021 | 2.333 |
Art/Graphics | #87 | 1.925 | 2.222 |
Overall | #90 | 1.828 | 2.111 |
Theme | #100 | 1.058 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Simple premise that works well. I also thought the music and sfx were good. My main issue with this game is with feedback. Your gun's firing rate is really slow, but it seems like it plays the shooting audio every time you click instead of every time a bullet is fired. This made it so I died multiple times because I fired at a zombie, heard the noise and moved on to t he next one only to realize to late that I hadn't actually shot anything. I also thought the theme use was pretty weak, something to incorporate it into the gameplay a little more instead of just in the background story would have been ideal
- Cool entry, I'm not sure how the upgrading was working I saw my character changing, but I didnt really feel different.
Did you work alone, or as part of a group? (If in a group, list their names)
Inrtriguing Mango
Disclose if you used any public domain assets or not.
No
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