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Unseeing/Unseen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #12 | 3.885 | 3.885 |
Overall | #13 | 3.606 | 3.606 |
Fun/Engagement | #15 | 3.269 | 3.269 |
Audio/Music | #17 | 3.346 | 3.346 |
Theme | #17 | 3.923 | 3.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool concept, cool art and nice execution. I was a bit confused on what those robots were doing, like the concept is interesting but it makes everything super slow, so everytime I died, it felt like I was going to go back so far away, redoing all those movement, it really is just turn base grid movement with extra steps, so having to start over because you were impatient and just walk one too many step is very punishing and it personally made me quit once I died to a robot, I just don't want to start over and to go through all that slow movement again. Those dialogs were cool, well executed in the end, the idea is original, but could've been more straight to the point in the level design.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone (Fluburbio)
Disclose if you used any public domain assets or not.
No public domain assets
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Comments
wow what a great concept for this and was fun to play! Great work!
nice , the idea is epic !
Nice game! That was a really cool way to incorporate the theme! The art and UI were clean and fit the game well. Lol it was kinda hard tho, I didn't make it very far.
I really like the 3D/2D thing you had going on, and the idea was there, but I thought a couple things could've been done better on the execution front.
1) I think it would've benefitted from more real-time gameplay. As of now, it almost felt like a glorified hour of code exercise, I think it would've been better if instead of switching to a whole separate menu to give commands, you could give them in real time with a delay, so you have to think ahead or something. Obviously, that's just a quick idea, but as of now, I just think gameplay is too slow paced with having to switch between the menus and stuff.
2) The music stopped looping at one point :(
3) The preview didn't have enough information. It was pretty much impossible to figure out a good solution with just the information given in the preview.
Other than that, I thought it was a really cool submission. I really like the art style, the music was nice while it lasted, the sound effects are great, and I loved the storytelling. Good submission!
Such detailed feedback! Thank you so much for taking the time to write it all.
1) I agree than in its current state, it's too slow paced. It stems from me wanting to give the feeling that you're guiding the agent, not playing as him. At the end of the day, it is a programming game and was conceived as such, though. I even nearly included the subtitle "Tactical Programming Action" under Unseeing/Unseen on the title screen, but decided to slow down a bit on the Metal Gear Solid references 😅
2) Ugh... In all my games made with GDevelop, music has always been tedious. There are always overlapping problems or loops suddenly stopping for no apparent reason 🫤 I'll investigate, it's unfortunate and quite impactful.
3) You're right. I'm adding a 2D map in the command screen, and quality of life improvements to the preview like making the obstacles semi transparent to mitigate this.
So glad you liked the overall presentation and story! Thanks again, your feedback is a tremendous help 😁
I’m glad my feedback was useful! Makes the 5 minutes I spent writing it worth it lol
Definitely! Thanks for helping me making this a better game 🤓
Really impressive use of Gdevelop! It sure is difficult though. I would love to see that 2D preview you plan to implement because I can never tell when the robots are going to turn with just the 3D preview.
Thank you very much! I put a lot of love in this game, I'm glad it shows 😁 ... But yeah, I doubt anyone has finished it. I had absolutely no time to test from beginning to end, no one to playtest it, and the last 10 minutes of the jam were a mad rush to hastily compile the game, post it on itch then submit it. Your input is precious, the next update will bring a lot of quality of life improvements!
IT's really cool to see someone using the 3D extension. I like the creativity on display here. Your title is eyecatching and your gameplay is fun.
Wow, thank you very much for your kind words! I'm usually not very good with thumbnail images, I'm glad you found it eyecatching!
I wish there were keyboard controls instead of having to wait and click, but over all, great game. It really follows the theme.
Thanks! I briefly thought about adding keyboard shortcuts in the command screen, but that as far as I was ready to go because I wanted the game to feel like you're guiding the agent, not playing directly as him. Still, I'm thinking of ways to make the gameplay feel less protracted, such as a better preview, a map, and a speed setting 🤔
Great take on the theme! It was a little tedious to go from the preview to the command screen, a minimap or other overview would have been really helpful to help orient myself.
Nice entry.
Thank you! There wasn’t any time left to implement a map, but I’m already adding that feature for the post jam version 🙂
An interesting and cool take on “guide”. I love the concept and the queued command guidance, but the switching between the previews and the command screen is a bit too tedious.
Thanks for the feedback! I wanted to have a 2D preview of Bat's surroundings directly in the command screen, but time was running out 😅 I will include a floor map in the command screen in the postjam version, I think it will be an additional and quick help with navigation.