nice idea , with some refinement you can fix those situations where you get softlocked!
Nice work on your first jam!
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 2.079 | 2.750 |
Audio/Music | #58 | 1.323 | 1.750 |
Fun/Engagement | #62 | 1.323 | 1.750 |
Art/Graphics | #62 | 1.039 | 1.375 |
Overall | #62 | 1.441 | 1.906 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
nO
nice idea , with some refinement you can fix those situations where you get softlocked!
Nice work on your first jam!
A solid attempt for a first game jam. Some tips: It's pretty easy to get softlocked. If you make the first blue cube too big and push it too far you can't get past it. When I tried again and reached the top with the orange cube and button I pushed the cube into the wall and it got stuck there. Also, I would make it that you aim with the mouse or something to shoot rather than having 3 seperate buttons for each direction.
A pretty good idea for a platformer with decent level design, but it's pretty barebones (especially in its presentation) and the jumping controls feel inconsistent.
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