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Criteria | Rank | Score* | Raw Score |
Theme | #56 | 2.079 | 2.750 |
Audio/Music | #58 | 1.323 | 1.750 |
Fun/Engagement | #62 | 1.323 | 1.750 |
Art/Graphics | #62 | 1.039 | 1.375 |
Overall | #62 | 1.441 | 1.906 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting use of the theme. Was there a way to reset ? I got soft locked into the first pit where the block was too big to jump on and I had to ALT+F4 to restart the whole game again. I ended up being stock again in front of an orange block. Cool use of the theme.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
nO
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Comments
nice idea , with some refinement you can fix those situations where you get softlocked!
Nice work on your first jam!
Thanks !
A solid attempt for a first game jam. Some tips: It's pretty easy to get softlocked. If you make the first blue cube too big and push it too far you can't get past it. When I tried again and reached the top with the orange cube and button I pushed the cube into the wall and it got stuck there. Also, I would make it that you aim with the mouse or something to shoot rather than having 3 seperate buttons for each direction.
Thanks for your ideas, bug report and help !
A pretty good idea for a platformer with decent level design, but it's pretty barebones (especially in its presentation) and the jumping controls feel inconsistent.
Thanks for your ideas. And for your comment.
It's m'y first game jam.