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Sinker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #41 | 2.740 | 3.091 |
Audio/Music | #42 | 2.498 | 2.818 |
Fun/Engagement | #47 | 2.337 | 2.636 |
Overall | #52 | 2.216 | 2.500 |
Theme | #62 | 1.289 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool concept ! I really like that you see "da loot" fall into the cargo and that it bumps around when hitting the submarine. I'm guessing the game wasnt finished ? There wasnt really an obvjective. Also a little nit pick, the background in caves would sometimes kind of blend with the foreground and it was hard to tell what would be a hard collision or just the background. It's a cool concept, I'd suggest giving it a try to wrap it up in a more complete game. There's potencial there.
Did you work alone, or as part of a group? (If in a group, list their names)
Group: toaflo, vax, lovefisy, fuzzbyte
Disclose if you used any public domain assets or not.
Kenney.NL : Art and Audio, freesound.org : Audio, dafont.com : Fonts
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Comments
Nice game. The visuals are quite decent, and although the controls don't match up with what my brain is used to 😆, I like the concept behind the gameplay. However, I believe it could have better aligned with the ‘expand’ theme.
I wasn't entirely sure what to expect from this game, but it did hold my interest. The presentation is fairly good, and while the controls took a bit of getting used to, I dig the gameplay idea. I just think it could've tied into the "expand" theme better.
fun concept, I ended up making my own fun by collecting then crashing and letting all of DA LOOT fall!
id love to see where it could go in the future!
I really really love what you did with the physics. a great concept. you should try and make it level based/endless and it'll be a great game! love it soo far
I missed a bit of a "goal" in the game and some menu buttons don't work but I like the ambience this game has and the concept has potential!
hi, its the artist in the team. the reason why there isn't a goal in the game is that we (the team) got busy with our jobs and classes. the stuff was programmed but nun of it was connected before the jam ended, don't know if updating is allowed in the rules, anyways im glad that you enjoyed whats there of the game :]
Interesting concept!
I collected quite a bit of money, this reminded me of one of those games where you have to collect stuff and would die once you crash into stuff :D
The items bouncing around when crashing into something was a nice touch.
I found 6153$ worth of stuff but I don’t know if there is a way to end the stage or anything like that. I assume the game wasn’t really finished? Some menus don’t open, there is a bit that says “shoreline” on the HUD but there is nothing there etc. Controls aren’t explained anywhere also which kept me wondering if I was missing something.
I understand the idea. The sub gets heavier and harder to control as it gets more stuff. I don’t see how the theme of “Expand” is applied exactly.
The visuals for the background are nice but they kinda clash with the submarine’s sprite’s art style in my opinion.
hi, its the artist of the team, yeah the game wasn't fully finished when it was submitted. most of the team got busy with our regular daily lives so we couldn't fulfill the original intention with the games
as for the theme, the idea was that the ship were to be upgraded overtime and subsequently grow in size.