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A jam submission

SpaceLanesView game page

Submitted by kopui — 1 minute, 6 seconds before the deadline
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SpaceLanes's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#512.3372.636
Theme#532.2562.545
Audio/Music#551.8532.091
Overall#571.9942.250
Fun/Engagement#591.5311.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Interesting concept. I'm not sure what was the goal of the game. It took me some time to understand how to create "lanes" but I'm not sure what was the point of them. I think I was making more money ? It lacked a bit of direction, a tutorial would've done wonders, even after reading the how to play I still didnt understand. The enemy attack sound effect was staking a lot and would end up being very cacophonic in the end. I'd suggest toning it down a lot. Seems like an interesting concept that would benefit from a tutorial.

Did you work alone, or as part of a group? (If in a group, list their names)
Part of a group:BHUMIPAT, PHEETHAPHAT , NOPPARUJ , AKIRA

Disclose if you used any public domain assets or not.
yes

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Comments

Submitted

Not sure what the goal of the game is, I built one turret on a planet and then it just kept shooting enemies in one shot and I couldn't figure out how to buy stuff for other planets

Submitted

the music had me bopping my head!

Submitted

Very confused

Submitted

The UI for adding buildings on planets is too small to read or even click. I tried on multiple browsers but the result was the same.

To add to what Iggyminious said, you actually don’t have to build any buildings, since there is no win condition as far as I can tell, you can spam click green connections between planets and make a lot of money.

Submitted

My main issue with this game is that it's overall too easy since I could build up enough turrets so quickly that the ships never posed any threat. The idea of expanding through space and managing different planets is an interesting hook and the presentation is mostly solid (the turrets all firing at once did get pretty loud though); I just think it needs to be balanced better.