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m-gemmell

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A member registered Mar 14, 2022 · View creator page →

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Stop ex-moonshiners from selling a drug that makes human animal chimeras in the swamps of Louisiana.

Review after reading. I really like this mission. Its got human-animal chimaeras, a nice may with four easy to run locations that finishes with a boss encounter. It seems like it would make a fun one-shot. The only improvement would be to include a printer friendly version with the green background replaced with white.

FIST GAME JAM V scores

STYLE: 5/5, I like the human animal chimeras and the included map and art are good.

SUBSTANCE: 5/5, great amount of content for a one-shot mission. I was left with no questions and it seems there is plenty of space to improv whilst running it.

Find out what UltraHealth are doing with a bleeding satellite

Review after reading. It seems like a fun mission with a very nice 3 page layout. Nice greyscale art means it'll be easy to print and subsequently run.

FIST GAME JAM V score

STYLE: 5/5, Nice layout and art. I also like the idea of infiltrating a BLOOD Silo that contains a sentient fish satelitte.

SUBSTANCE: 5/5, It has all you need to run the mission. One page for the overall flow, one page for the NPC stats, and one page with the map and location descriptions.

A nice and short framework to play as US depression vagrants.

Review after reading. This is a very nice framework to play as folkloric americana hobos.  The best part are the traits & roles which are very evocative giving a good feel as to the vibes of the intended campaign. They seem like they would lead to fun characters.

FIST GAME JAM V score

STYLE: 4/5, The writing gives a clear sense of the vibes of a US depression hobo campaign. Some more art would be nice.

SUBSTANCE: 4/5, The traits, roles and new procedures are great. It could be expanded with some items, NPC stats blocks and an example adventure but that is me wanting more which is a good sign.

An eerie traversal of a warped slum

After reading this seems like a fun and strange mission. Dangerous masses and looping slums all caused by a demon? It has a nice flow chart that dictates the flow of the mission that seems easy to follow.

FIST GMAE JAM V scores

STYLE: 5/5, This felt like a true forbidden zone with high peril. For me it was very reminiscent of SCP-184 and Gordon Richards' logs of their dispatch to the Kowloon Walled City which is cool.

SUBSTANCE: 3/5, Well presented but unfortunately has a few typos and grammatical errors.

A nice mission to show off their DEAD ZONE rules.

This shows the use of the DEAD ZONE rules as a more interactive and improvisational alternative to hex crawls or point crawls.

One nitpick would be to bold proper nouns like NPC and location names to make them stand out especially in the list of locations describing the interior. 

FIST GAME JAM V scores

STYLE: 3/5, A nice mission with clear instructions on how to run. Presentation could be improved with it being easier to pick out the interior locations. All the other parts are grand though.

SUBSTANCE: 4/5, A good example mission that shows how to use their DEAD ZONE rules. The exfil step seems particularly nice reminding me when of defending whilst holding out for evac in Helldivers 2.

A short and clear mission in the blood submarine

Review after reading. This seems like a cool mission that is very quick to read and prep. It contains the necessary bones of the mission and allows the referee and players to flesh it out. It could easily be brought out read in 5 minutes to then run on the spot.

FIST GAME JAM V scores

STYLE: 4/5, visual presentation is grand with a nice submarine map. The idea of a submarine filling up with blood whilst you have to save crew and stop cultists is a very cool survival horror concept that is like  Dead rising (time mgmt, saving survivors, and lunatics) in a blood submarine, Blood Sinking if you will.

SUBSTANCE: 5/5, Well written and the perfect amount of detail included and detail excluded for a quick one-shot.

A nice clear and simple toolkit to run a quick infil and exfil mission on the fly

The writing is very clear and easy to follow. So easy you could read it and run it for the first time at the same time. I like the html doc and the html control panel. 

To the creator, one thing to fix. The banner image in the file "DEAD ZONE.html" does not show up as it is pointing to a file in one of your drives. If you set it to https://img.itch.zone/aW1nLzE4OTg4NjEzLnBuZw==/original/GTO43f.png it should work on other people's computers as long as they have an internet connection.

FIST GAME JAM V scores

STYLE: 4/5, The html layouts are cool especially the included interactive control panel. 

SUBSTANCE: 3/5, Cool stuff but not something I would use myself. I experimented with having a mission threat from 1-5 that went up and down through the mission but stopped using it because I didn't like tracking it. I'm sure others would like it though.

A fairy tale hack of FIST minus the rules

This supplement is very reminiscent of hacks of games like the various hacks of Mork Borg (Cy borg, Pirate borg, Frontier scum etc.). It is lighter and does not contain the rules on how to play. However, it has the essentials of a fairy tale hack of FIST. A bunch of traits, a mission, NPC stat blocks and some items. This would be a perfect start off point if you wanted to run a combat FIST and fairy tale campaign.

FIST GAME JAM V scores:

STYLE: 4/5, A very on brand presentation as Fairy tale FIST. Although there are 66 traits I found that most of them did not interest me (I know it is hard to make good traits that are different enough from the 216 in Fist Ultra edition though)

SUBSTANCE: 5/5, Everything you would want in a "hack" of a system. traits, a mission, NPCs, and some items. I don't feel it is essential to make a new set of  modified rules for a hack unless you have a strong reason. Possible nice additions would be some extra resources such tables (plot hooks, biomes, names etc) and story and book recommendations.

Descend into a region to destroy a dangerous robot

This review is after only reading the mission. A decent mission with the main attractions being the infiltration/attack of a dilapidated fortress followed by a rampaging robot. The stats of the Killing machine seem like they would make a fun encounter

It was fairly clear however I was a bit confused as to the relative locations of the fortress and Mercy. I assumed The fortress was in Mercy but it then says later on it is easy to get from the fortress to Mersey as the gatehouse will be open. 

The wiring is clear and I had no questions left unanswered. However, I felt it could have been a little more concise and evocative.

FIST GAME JAM V scores

STYLE: 4/5, Killer sleeper bot in a dilapidated region is cool but visual presentation is ok.

SUBSTANCE 4/5: The Killing machine encounter seems the highlight of the show, followed by the fortress infiltration/attack. However, the writing could be improved and I found it tends to over explain things (which I find easy to do when writing missions/settings too).

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Storm a flooding castle Island infested with mercenaries, bats, and something worse. This review is after reading the pamphlet. 

It is a very nice, concise and clear adventure. It was very easy to read and digest , seeming like a very fun stand alone mission with possible future hooks. I like the small stat blocks for the enemies so they easily fit in the pamphlet.

2 less than ideal points. The black text on red blocks is difficult for me to read, especially the small text (on computer). However, there is a printer friendly version which is good and I read that instead. The second point is the SANGUINE TROOPER's weapons. The SMG does XD6KH DAMAGE and they get grenade 3D6KL . I don't know what that means.

A fun mission that left me no questions on how to run it (except the weapon thing mentioned) that I could easily keep in a one-shot folder to bring out and play on the spot if needed.

FIST GAME JAM V SCORES:

STYLE: 4/5, Cool art and presentation but mercenaries in thrall of a vampire in an old castle is serviceable but not super exciting.

SUBSTANCE: 5/5, Perfect amount of content for a pamphlet adventure and super clear on how to run