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Tesseract Suspension, Infinite Frontiers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
STYLE | #16 | 3.130 | 3.500 |
Overall | #22 | 2.851 | 3.188 |
SUBSTANCE | #25 | 2.571 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
-disclaimer: I have not played this yet-
Style: 3/5. It's very striking to look at, but there's an awful lot of it that simply repeats. Why repeat the description for the hallways 36 times if it's the same every time? Way too much flicking backwards and forwards past a bunch of room descriptions to get to the game bits. The tangrams are cute as hell, though.
Substance: 2/5. I feel like I failed a SAN check reading this. I'm not really sure how I'd run it; there's both an enormous amount of stuff, but also not enough direction on how to interact with it as a player or GM. We just wander around hoping to pick stuff up? I wish there had been 1-6 sets of rooms with significantly more detail, rather than 36 almost-identical rooms, and a lot more GM guidance, ideally in one place.
I was shocked at how big the document was, and it appears that many of the universes contain a lot of duplicate changes with differences that are very hard to differentiate.
I think the universes would’ve benefited from base mad-libs that are filled in via roll tables to help reduce the size of the document.
The overlapping text is stylistically interesting but difficult to read. This is very pronounced on the second page. It might’ve been possible to achieve the desired effect by limiting yourself to maybe 3 offset colours.
There’s some very cool ideas in here though the way the information is presented could result in a lot of page flipping. Static and Echoes made me think of aspects from Gradient Descent.