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A jam submission

the Bielefeld-Hasselt EquationView project page

Can FIST solve the self-replicating BIELEFELD-HASSELT EQUATION without succumbing to the infinite complexity?
Submitted by magic badger — 1 day, 1 hour before the deadline
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the Bielefeld-Hasselt Equation's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#24.6775.000
Overall#44.5434.857
SUBSTANCE#54.4104.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Such a bizarre yet interesting take into the FIST collection. The society is quite a highlight

Developer(+1)

Thanks! The society was fun but challenging to write. It required language that would sound meaningful at first but would hopefully get more confusing if you really thought about it.

Submitted

So beautifully compiled. I thought the color version looked good, but the printer friendly one with it's "The Color Out Of Space" accents/ splashes if color might win my vote for Most Esthetically Pleasing Entry. (FISTICLES is another contender) 


The "you get stronger by channeling and advancing the machinations of a world ending threat" element is fun and interesting. I like push your luck mechanics and moral value choices in my games, so it really appeals to me.

Developer(+1)

Thanks! I was honestly surprised by how well the printer friendly one worked out, since my goal from the beginning was to do something with a lot of color and high contrast, and the printer friendly version was more of an afterthought. FISTICLES was well done (apparently we both had green in mind), so I appreciate the comparison :-)

Submitted

Congrats on the perfect rating for STYLE! I don't know how itch comes up with it's "weighted values", but it looks to me like everyone who voted gave you a 5 out of 5 in that category. And they're not wrong to do so!

Developer(+1)

I really appreciate that! I hadn't noticed the raw scores for STYLE until you pointed it out. I think we were both hurt by having fewer than the average of eight raters, because I saw Operation Copper Glow deservedly got a perfect raw SUBSTANCE score.

Submitted

I really love this submission, the presentation is absolutely fantastic and it has a lot of attitude. All the new traits and other mechanics introduced are really cool, and the references added to enemies weapons weapons is a really fun touch and something I will consider for my own creations in the future. I really loved all the in-universe quotes sprinkled throughout the text as well, they were all very fun.

A few suggestions I would offer would be:

  • Putting the missions before the mechanics information. As I was reading I was very eager to see how all the mechanics were going to come into play so I think presenting the lore parts of the document first might be a good idea!
  • Add a dice table for the portions where it suggests the referee choose an outcome. Sometimes when running games it can be tricky to decide on what you want to happen to the party, and the referee can end up second-guessing decisions if things end up being too easy or hard. Therefore, it is always nice to have a dice table option so RNG can be blamed.
  • For the final mission, it might be a bit tricky for players to imagine their characters coming up with a way to cause the EQUATION to delete itself if they are all muscle-head tough people (something that happens in my games more often than you'd think). I think it would be good to offer a few alternatives to allow this to manifest, such as a member of the SOCIETY betraying their comrades and offering to assist, or something ridiculous like asking riddles or chicken and egg problems.

I really want to run this with my friends sometime. I think there is awesome opportunities for twists at the end, such as one of the characters not realising the EQUATION faked it's demise and sneaked out using them. Looking forward to more content from you!

Developer (1 edit) (+1)

Thanks! Your suggestions are all on point, and I'll definitely look for a way to work these into a revision. Of course, I always intend to revise my work and then never seem to find time...

I think the random table idea is a great one, both for players and for me as a creator to help organize my thoughts. Ironically, while I love having them in games, I often struggle to put them together, so that might take me a little while. Having alternative solutions to the final scenario also makes a lot of sense.

If you do run this, I'd love to hear any feedback you have!