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A jam submission

Xenogunner - Game Jam VersionView game page

A bonkers boss-bashing bonanza
Submitted by Happy Frog Games (@HappyFrogGames) — 1 day, 11 hours before the deadline
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Xenogunner - Game Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.6363.636
Overall#13.6363.636
Overall#13.4093.409
Presentation#23.7273.727
Originality#142.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Congrats, guys! It's honestly the most fun simple game I've played in years, I loved it. Reminds me a lot of Alien Soldier, from the SEGA Genesis, and also Megaman, of course. I love the difficult customization and I have finished the game twice in a row. It took me a long time to beat the secret boss, though! I need to ask, is there anything after beating it? Cause I sort of pressed the space bar right as it died, so I don't really know. Also, the DIE5 thing didn't work for me, only the other one. By the way, I really like the soundtrack as well.

Either way, I would love to play a longer version of this game.

Keep it up guys!

Developer(+1)

Thanks!

It was definitely inspired a bit by Alien Soldier, heh. Probably some subconscious Mega Man inspiration as well with how much I like the Mega Man series.

Also, there isn't anything for beating the secret boss, but if/when we do an expanded version, we might add something for it. The reason DIE5 doesn't work for everyone is because it requires holding more keys than some keyboards like having held down at once, which is why the other options are there to begin with, haha.

Submitted(+1)

Grats man, you deserved it.

Developer

Thanks!

Submitted(+1)

Congrats!

Developer

Thanks!

Submitted
Show post...

Congratulations!!!

Developer

Thanks!

Submitted

I'm getting strong Noitu Love 2 vibes from this game, and I think it's a well above average boss rush game, though not the most original game, but it's still very enjoyable. Though having said that there are some things I'd like to comment on. 

*I didn't find much use for the other weapons than the basic shooter, as it did roughly the same amount of damage as your other weapons yet it was the safest one to use.

*The levels felt like more like formalities than actual good content, and I would thought that it would have been awesome if they served as primers for the boss, with enemies having similar attack patterns as the boss so the level would serve as a teaching tool for the player.

*The way the last boss was setup felt a bit odd, it's cool that he had several forms, but the fact that it had checkpoints made the battle feel a bit cheap, like I was supposed to die a certain amounts of times before beating it. Is there some kind of reward for doing a no death run or was this a random design choice?

Developer (1 edit)

1. Yup, fully aware of that issue. A last-second buff to the ice weapon combined with a last-second nerf of the rock weapon kinda resulted in that, since the ice used to be way too weak and the rock way too strong.

2. They're primarily intended as a way to let you gather HP before bosses. Most important in HP rollover mode (doubly so in game reset HP rollover mode), where your hitpoints are carried over from stage to stage (and in game reset mode you start the whole game over if you die once). It was also done to move the focus almost entirely over to the boss battles, in a similar vein to Alien Soldier. It's a good thought that the enemies could possibly be set up to teach you about some concepts that some of the bosses use though.

3. The checkpoints in the final boss were an anti-frustration feature, as there are a few final bosses that I was this close to liking in some games but then they had way too many forms with no health restores and no checkpoints. In other words, I did it because there are some final bosses that I felt were ruined by not having checkpoints between phases. I may have gone too far in the other direction here, mind you, especially since most of those games required you to replay super-long final stages if you even died 2-3 or so times between the boss and the stage.

Overall, those are some fair criticisms you have, maybe I'll be able to keep them in mind for the future.

Developer

Oh, and if you're looking for some originality: Try fighting the hidden bonus boss. ;)

Submitted

I didn't mean that the bosses themselves had uninspired designs, they actually reminded me of Gunstar Heroes bosses, and that game had rather unique bosses. I meant it more as in that the game might have a bit of a hard time standing out at the moment due to similar very high quality alternatives existing, though Pedrovin's art might help make up for that so I don't really know. 

It's possible you might even be able to ride on the coat-tail of a certain other recently released and very popular boss rush game.  It's certainly different enough so that people will most likely see it as its own thing.

Developer

Ah, fair point.

Also, I think I know what recently released and very popular boss rush game you're talking about, lol.

(+1)

I hope you have plans to turn this into a full fledged game.  I can see it doing well with some time to flesh it out and polish it. You've got something here. I hope you see that.

Developer

Thanks! :)

Submitted(+1)

Awesome looking game! Gave me a Megaman feel. Are you looking to build on this after the jam? Pixelart and music are great too.

Submitted(+1)

Very nicely done! Fun gameplay and great art...only complaint was the levels were a little shorter then I would have liked but the boss fights were well done!

(+1)

Lovely game with charming art style and music. Bosses take a little to long to kill in my opinion but still very enjoyable

Submitted(+1)

Wonderful game, would like to play even more.

Submitted(+1)

Wow this is a neat game :)