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Fenrir's Curse (GAB CURSED Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.000 | 3.000 |
Theme | #2 | 3.500 | 3.500 |
Engagement | #2 | 3.250 | 3.250 |
Gameplay | #3 | 2.500 | 2.500 |
Presentation | #3 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for entering! I thought the character sprite and werewolf was cute. The enemy sprites were really basic, especially the ghosts. The actual platforming itself though was really buggy and didn't feel good. The hitbox of the player didn't match the sprite, making timing precision jumping very difficult. I often would slide off the edge of the platform when I was trying to jump. I would recommend allowing a very small opportunity to jump after leaving the edge of a platform before falling. If you press jump in the air it will also play the sfx. Sometimes if you spam jump on slopes you can also do a quick double jump, and you can jump off enemy heads which I'm not sure is intentional.
The platform placement was very difficult for the early levels. I also didn't expect the top of the level to act as a ceiling which caused me to fall after a particular arduous platforming segment, which was extra frustrating. The were wolf form has a VERY low attack range, making it difficult to attack enemies without colliding with them, especially ones that are moving. You also only seem to be only checking if the player collided with the enemy for damage, which means you can walk against them and not taking damage again. If you leave the collision space though you can take damage very rapidly upon re-entering it. I would also recommend giving the player some I-frames so they're not taking damage rapidly like that.
This game needs a lot of work but it's a decent start. I'm not sure how many levels there were as the platforming was very too difficult and frustrating to continue. I would recommend going through the starting levels and making them easier to balance out the initial difficulty curve.
thanks for playing! Not sure what I-frames are, but I’ll look into that with my next platforming games make. The jumps I purposely made hard because I only had time to make 6 levels, but in the future I won’t make them so difficult, since that seemed to be the biggest criticism for most players. As far as the rest, I’m sure it’s just how I wrote the code & can be cleaned up the more I learn (I’m about 4 months into self-learning game dev). Thanks for the feedback!
By I-frames I meant invincibility frames. Think like when you get hit in a Mario game how you have a few moments of invincibility before you can get hit again. I had a feeling you might have made the platforming difficult due to lack of levels. This is already an impressive feat for only 4 months of game dev. Keep at it and you'll definitely grow as a developer!
Those jumps are HARD. But I do like the idea. Very cool.
oh I’m aware don’t worry lol! Didn’t want the game to be too easy, since I wasn’t able to make a bunch of levels for it. But I’ll definitely fix that if I expand on this in the future, thanks for playing! :)
Hey good job!
Thanks for playing! :)
I enjoyed your take on the theme cursed. The background music was nice and I thought the controls were easy to use. I found myself a bit frustrated because I had a hard time jumping from platform to platform without dying or falling a long way, making me start some levels over many times.
How many levels did you make?
Thanks for playing and for your feedback! There are 6 levels in total. I know the jumping can be frustrating, but I didn't want to make it too easy to play, especially since there are so few levels.