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Thanks for entering! I thought the character sprite and werewolf was cute. The enemy sprites were really basic, especially the ghosts. The actual platforming itself though was really buggy and didn't feel good. The hitbox of the player didn't match the sprite, making timing precision jumping very difficult. I often would slide off the edge of the platform when I was trying to jump. I would recommend allowing a very small opportunity to jump after leaving the edge of a platform before falling. If you press jump in the air it will also play the sfx. Sometimes if you spam jump on slopes you can also do a quick double jump, and you can jump off enemy heads which I'm not sure is intentional.

The platform placement was very difficult for the early levels. I also didn't expect the top of the level to act as a ceiling which caused me to fall after a particular arduous platforming segment, which was extra frustrating. The were wolf form has a VERY low attack range, making it difficult to attack enemies without colliding with them, especially ones that are moving. You also only seem to be only checking if the player collided with the enemy for damage, which means you can walk against them and not taking damage again. If you leave the collision space though you can take damage very rapidly upon re-entering it. I would also recommend giving the player some I-frames so they're not taking damage rapidly like that.

This game needs a lot of work but it's a decent start. I'm not sure how many levels there were as the platforming was very too difficult and frustrating to continue. I would recommend going through the starting levels and making them easier to balance out the initial difficulty curve.

thanks for playing! Not sure what I-frames are, but I’ll look into that with my next platforming games make. The jumps I purposely made hard because I only had time to make 6 levels, but in the future I won’t make them so difficult, since that seemed to be the biggest criticism for most players. As far as the rest, I’m sure it’s just how I wrote the code & can be cleaned up the more I learn (I’m about 4 months into self-learning game dev). Thanks for the feedback!

By I-frames I meant invincibility frames. Think like when you get hit in a Mario game how you have a few moments of invincibility before you can get hit again. I had a feeling you might have made the platforming difficult due to lack of levels. This is already an impressive feat for only 4 months of game dev. Keep at it and you'll definitely grow as a developer!