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thanks for playing! Not sure what I-frames are, but I’ll look into that with my next platforming games make. The jumps I purposely made hard because I only had time to make 6 levels, but in the future I won’t make them so difficult, since that seemed to be the biggest criticism for most players. As far as the rest, I’m sure it’s just how I wrote the code & can be cleaned up the more I learn (I’m about 4 months into self-learning game dev). Thanks for the feedback!

By I-frames I meant invincibility frames. Think like when you get hit in a Mario game how you have a few moments of invincibility before you can get hit again. I had a feeling you might have made the platforming difficult due to lack of levels. This is already an impressive feat for only 4 months of game dev. Keep at it and you'll definitely grow as a developer!