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Stoic

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A member registered Sep 25, 2017 · View creator page →

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We wanted to let you know that Cyberpunk Game Jam 2.0 has been delayed. We’re adjusting the schedule to align with an upcoming bundle and charity event. By syncing these together, we’ll be able to offer even more resources and support for your projects.

Thanks for your understanding and we can’t wait to see the games you’ll create when the time comes!

Love a good cyberpunk bartending game! The visuals and music were fantastic. It is a shame the bartending gameplay lacks any feedback. It makes it very unsatisfying to mix a drink when it looks like the ingredients just snap back after dragging them. Any visual or audio cue would have been appreciated. The writing and lore building was well done. I wish you luck expanding on your title!

I did not expect an RTS; very ambitious! I like the aesthetic and it captures the cyberpunk vibe. A tutorial would have been greatly appreciated. It took me awhile to figure out how the game plays. I kept running into bugs where I couldn't select units or build more buildings. I also couldn't figure out how to make new units. Still I am very impressed you were able to build a game like this in a week!

I really like the idea of a stealth game where you hack terminals remotely. Avoiding the cameras and getting to a new terminal was fun, but I found the actual hacking very tedious. Having to list the files and type "encrypt door_access" over and over got old fast. A good idea for a game; just needs more depth and polish.

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Solid top-down shooter with some edgy humor. The loop of tracking down the target, eliminating them, and getting back to the vehicle was fun. The later missions were very challenging; I went into them without enough upgrades and got decimated. The game also lagged really bad for me a few times. Overall I had a fun time playing!

The video at the beginning of the game looked professionally made! Great voice acting as well. The top-down shooting felt good but the player moves way too fast. There also needs to be a cooldown on the bullet time and dash. At one point, I was fighting a boss and the bullet time stopped affecting my speed making the encounter trivial. I like that you can reload a gun and swap to another while it's reloading; not sure if that was intentional. The pistol was useless though and the assault rifle was OP. The health regen was also very generous. I had fun playing, but it could use another pass on balancing.

One of the most unique and technically impressive entries! Visually it looks incredible and I liked running around the environment and taking it all in. There are a lot of small details added and it made it fun to explore. This is the first game I've played that integrated a LLM. I am not sure how you went about it but it was fun to talk to the NPCs and see what they were all about. The very slow processing and text scrolling did bring the experience down for me. I also didn't like how the text formatting worked with it changing size to fit the dialogue box. That said I would be very interested to see an expanded version of this game.

Even though the entry was short I really liked what I saw! I love the pixel art and the grid based combat. The spike attacks were a bit hard to avoid. Very promising start.

Very fun top-down shooter. Swapping between melee and range attacks felt good and there was a decent amount of enemy variety. The last boss was legitimately challenging. All hail the remnant! 

A quirky take on the cyberpunk genre. I loved the aesthetic. The minigames were entertaining for the most part although the first time playing the stage 2 minigame broke for me. I was probably clicking too fast. The encounter at the end was amusing, but I would have liked to see something different for the final boss. Great job overall!

Very solid top-down shooter! I enjoyed the gameplay cycle of having a mission every Friday and then the rest of the week performing tasks around town to earn $$ and buy upgrades. Loved the art style as well. If I had one complaint, it is that the game is on the easy side and I could just run past most enemies without any trouble. The last boss offered a decent challenge.

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Very impressive deckbuilding game and great use of the theme! One question I had is if it is possible to remove a card from software without having to play it. I figured out you can disable a card but there didn't seem to be a way to remove it. Even if it cost a turn, that would be a welcome addition. Also the Sledge cards are OP!

Very fun first person platforming!  Often times I'd be sliding and hit jump near the edge of the platform but I wouldn't jump. Because it is first person I would suggest allowing the player a little leeway to jump off the edge of a platform. Otherwise, everything felt great! The day/night and weather systems were a cool addition.

Solid FPS! Love the cyberspace aesthetic. It did get a bit repetitive after a few cycles but it was fun. I did get stuck though at some point between two ledges.

You managed to make multitasking actually fun! Great use of the theme and very fun and engaging. Also very intuitive.

I'm stuck in the starting area. I accepted one of the quests but nothing happened. Is there more of the game to review?

That looks like a good start! Reminds me of the hacking games in Deus Ex Human Revolution.

Submission started before the beginning of the jam.

Submission started before the beginning of the jam.

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I am open to allowing AI as it fits with the cyberpunk theme, but I would like to establish some guidelines:

  • If you use AI in the creation process please disclose it on the submission page.
  • The core game design and integration should still come from you or your team to keep in the creative spirit of the game jam.

No additional limitations or subthemes will be added on the day of the Game Jam. It will be a purely open-form Cyberpunk theme.

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Looking for an upgrade to your cyberpunk gamedev arsenal? Tune your scanners and optical implants to our Cyberpunk Game Asset Bundle: https://itch.io/b/2412/cyberpunk-game-asset-bundle

You'll hack into a directory full of graphics and audio assets, perfect for populating your distinctly dystopian visions. From strictly sci-fi to apocalyptic wastelands, this bundle includes 23 asset packs, many never released before. Regularly $322, buy all 23 items for $25 (Save 92%)! 

Don't miss this opportunity  to equip yourself with the best tools for crafting your next cyberpunk-themed title! Grab your bundle today and start creating:  https://itch.io/b/2412/cyberpunk-game-asset-bundle

Note: The Cyberpunk Game Asset Bundle is not a prerequisite for joining our jam. We welcome any tools and assets you have in your arsenal.

It's generally acceptable to reuse portions of your code, like pathfinding algorithms or action button functionalities, as long as you're starting a new base project for the jam.

Of course! Many retro FPS shooters have cyberpunk themes like System Shock for example.

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Creating in the Cyberpunk Genre:

Diving into cyberpunk means more than just flashy technology and dark cities. It's about capturing the essence of a society transformed by rapid technological change. Your game could delve into the lives of hackers, corporate agents, cybernetic outlaws, or everyday people trying to survive in a tech-saturated world.

Remember, while certain tropes are common, cyberpunk is a flexible genre. Feel free to interpret it in a way that resonates with your creative vision. Whether it's a story-driven adventure, a fast-paced action game, or a thought-provoking exploration of futuristic themes, the cyberpunk genre offers a rich canvas for your creation.

Key Elements of Cyberpunk:

  1. Futuristic Cityscapes: Cyberpunk worlds are often depicted as sprawling cities illuminated by neon lights and towering skyscrapers surrounded by wastelands. These urban jungles often feature a blend of Eastern and Western cultures, creating a melting pot of technology and humanity.
  2. Cybernetics and Augmentation: Human enhancement through technology is a hallmark of cyberpunk. Cybernetic limbs, neural implants, and augmented reality are common, blurring the lines between human and machine.
  3. Corporations vs. Rebellion: Mega-corporations wield immense power, often controlling or surpassing traditional governments. Against them are the rebels, hackers, and outcasts who resist the Corporatocracy.
  4. Dystopian Society: Cyberpunk worlds are typically dystopian, characterized by social decay and corruption. Despite technological advancements, life is often harsh for the average person.
  5. Virtual Worlds and AI: Expect a deep integration of virtual reality and artificial intelligence. AI characters may have complex personalities, and virtual worlds offer escapes or battlegrounds beyond physical reality.
  6. Stylistic Influences: Aesthetically, cyberpunk draws from film noir, with a moody, neon-lit atmosphere. Fashion is eclectic, combining high-tech gear with punk influences.

Greetings Netrunners!

We're tapping into the mainframe with some vital updates about our upcoming Cyberpunk Game Jam. The digital currents are flowing towards April, aligning with the launch of our Cyber City bundle. This isn't just any bundle; it's a cybernetic treasure chest brimming with graphical assets and synthetic sounds. Designed for cyborgs, humans, and replicants alike, it's the perfect toolkit for your neon-drenched, dystopian visions.

Note: While the Cyber City bundle is your gateway to crafting a cyberpunk-themed game, it's not a prerequisite for joining our jam. We welcome all creatives to use any tools and assets you have in your arsenal. The only limit is your own boundless imagination.

We are also excited to announce our continued collaboration with JDRF, the leading researcher in type 1 diabetes (T1D). Together, we're merging the realms of gaming and groundbreaking research, promoting not just creativity but also a cause that impacts millions.

We'll be transmitting more updates and locking in the final dates for the game jam soon. So, stay plugged into our network for the latest intel!

Very impressive presentation and great use of AI art. I have dabbled with Midjourney and Stable Diffusion myself and I was surprised how consistent you kept the characters. The world building and characterization was solid as well. The big pharma company definitely gave me Umbrella Corporation vibes. The talk about crunch and 12 hour workdays gave me flashbacks to my mobile game dev days. Loved the music. I didn't finish it but I plan on going back to it later. Unfortunately because it is a kinetic novel as far as I can tell (i.e. no branching story path or player choice) I did have to dock you for gameplay.

The custom art looks great! One thing that threw me off about the game immediately was the odd control choices. I would recommend using spacebar for action as well as enter. U and J are also random keys to pick for switching characters. Because there are only two characters to switch to I would recommend one key to toggle between them or Q and E if you want to assign two different keys. The default character shoots very slow and I was killed the first time I played. I then found I could switch between the characters rapidly and keep shooting which made short work of the zombies! The short exploration phase at the end of the game was interesting but then it ends abruptly. It did put me in the mood for sushi though! Nice work and good use of the theme.

A solid retro style action puzzle game. Adding sound and music to the game would make it feel less flat. Some of the tiles also don't read very well. I didn't realize the black square gradient was a pit at first. The character also accelerates a bit too fast for precise movements. With a bit more polish this could be improved quite a bit.

Very creative use of the theme! I like the balance of playing a retro game on old hardware that is glitching out and having to mash a button to fix it under the threat of nuclear detonation. The retro game itself could use some work. The enemy bullets are very hard to dodge with the controls. It ends up being best to just snipe them from far away. I also don't think the flags should appear until after the enemies are defeated. Overall a very solid entry.

I like the choose your own adventure story aspect of the game. The UI could use more polish. The way it is represented it looks like the green circle is the player health and the red the enemy health. I didn't realize the green actually represented energy at first. It is a nice touch having the player's portrait change as you take more damage. The combat itself needs some work. The pacing is WAY too slow. Also having to reload a gun after each shot and waste a whole turn is tedious. I found the melee weapons to be much more effective. I died my first run but was able to clear my second run. It was a solid use of the theme!

Impressive amount of work on the graphical front. The 3d models looked great especially for a week long jam. It took me a minute to realize you needed to match the ammo with the zombie color. I kept shooting thinking I was doing damage. It would be nice to have some feedback when the ammo is ineffective. I also got into situations when the ammo color I needed didn't spawn and had to collect ammo and move around the map until it did. 

The first time I played a zombie pushed me out of bounds and I fell off the map. It also seems like they only do damage when they first collide with you. Enemies also get stuck on the objects on the map making it not very challenging. Despite all the issues, it was an impressive amount of work for a week and good basis for a wave based shooter. Fit the theme well too. Great work!

Very impressive presentation! I did find the four audio clips that are currently in-game. I liked that two people were trying to connect but had swapped the position numbers. I would love to see more gameplay. It did seem like you were hinting that you could broadcast with one of the audio clips but when I moved the satellite and pressed the mic button nothing happened.  It would be nice to have some ambience and button sound effects. Lots of potential here! Great theming as well. Well done!

I like the GBA style pixel art. It seemed like the Alt button was the only one that worked for interactions? Took me a while to figure that out. There was not a lot to do other than exploring the 3 maps and interacting with the 2 NPCs. But it fit the theme and was still pretty cool! Thanks for entering.

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I really like the simple and clean presentation. The gameplay was basic but spinning the reel was oddly satisfying. I would have liked to see the challenge ramp up later and some additional mechanics. The tonal shift was great with the radio intermissions and more disturbing fish you catch. Very on theme! Well done.