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A jam submission

Futile Flesh FiascoView game page

You are specimen #2347, or are you #5567? Anyway, can you escape this aliens experiments?
Submitted by Skepays (@SkepaysGames) — 7 hours, 49 minutes before the deadline
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Futile Flesh Fiasco's itch.io page

Results

CriteriaRankScore*Raw Score
Theme integration#43.5604.111
Innovation#72.9833.444
Enjoyment factor#82.6943.111
Artistic Execution#113.0793.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great interpretation of the theme. You literally cannot succeed with failure (or being very, very lucky). The artistic execution is good, the mechanics work nicely, all round solid entry. The only things I would suggestion (I won't waste time mentioning bugs, you don't need telling that bugs need fixing lol) is perhaps some QoL improvements to make the UI section a little nicer to use. I don't know if you plan to keep working on the game, but if you do, I would advise caution on making the levels too big. It can become frustrating in a bad way if you have to travel far only to start over as an intended game mechanic. Really well done!

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Comments

(+1)

Narration is fun , mechanics are kickass, I love the trial-and-error aspect of the gameplay. Would totally play this as a full game, 10/10 stanley parables.

Submitted

It's interesting. Voice is good.

Submitted (1 edit) (+1)

Huh, this concept reminded me of my game a lot... :D

The game is really well made, although the narrator was kind of repetetive after the first few deaths. The theme was implemented wonderfully, although I don't really see any educational aspect. I guess problem solving, coding, something in that direction?

I think the respawn time could've been made shorter. After you die, you immeadeately want to start playing again now that you know that that direction is blocked or not. But the long wait before the respawn animation and the respawn animation itself is a bit too long in my opinion. Clear markers for one unit of moving would also be a great addition, so that you never accidentally are one moving card too short to reach the end.

Anyways, it's interesting to see that someone had a similar idea, and the game is well made. Good job!

Submitted(+1)

love the atmosphere, music ads a lot to it, keep it up!

Submitted(+2)

The concept is good and I like the fact that we see our number of attempts and have a voice that makes fun of us for our failures. However, I find the game quite slow and frustrating, I have a lot of difficulty visualizing the distances that the actions take me to cover, so I often have one too many or one less, which forces me to start again in a loop, that would be great if we could have a distance unit or a top view which would help to tell the squares, otherwise the idea is great and the game is quite beautiful and immersive, the movement system is well worked, good job

Submitted(+1)

Fun and interesting, but it got a little bit repetitive, but that might just be  a skill issue on my side.