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Squishmoo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Execution | #5 | 3.925 | 4.300 |
Enjoyment factor | #6 | 3.012 | 3.300 |
Innovation | #11 | 2.465 | 2.700 |
Theme integration | #16 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I didn't see a link to the theme with this one (it's not mandatory but it is a rating category) but the game itself was visually interesting. Very cute, nice character designs. I wasn't the biggest fan of the shooting mechanic. Being a top-down-ish shooter where you shoot with the mouse button, one would expect the mouse to have some impact on aiming, so it felt a little unsatisfying when it didn't. It would also be nice to have some kind of way to recoup health, either regaining it after clearing a room or having health powerups dotted around the world. Other than that, this is a great starting point for a really fun game. Good job!
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Comments
It's so cute. I enjoyed it. Enemy get bigger is a good idea.
Shooting was fun, accidentally bugged the enemies, 9/10 wobbly pompoms
The game looks really good, but I didn't quite understand how it relates to the theme. Also, are there differences between the diffrent types of attack? Or are the changes purely visual?
Edit: After reading the other comment, I'm really confused. Crouching? What? Where?
At the moment the games looks good but I think there is a problem after level 1 all the following ones seem empty. And I don't really see the "learn from failure" aspect. Otherwise I find that it remains an interesting prototype and the fact of being able to dodge a projectile by crouching was a good idea.
Can you rate my game? https://pixelpulse283.itch.io/island-of-errors