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A Dream Comes True's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.000 | 4.000 |
Creativity | #1 | 5.000 | 5.000 |
Presentation | #7 | 3.667 | 3.667 |
Overall | #10 | 3.500 | 3.500 |
Theme | #18 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Positives - Lots of potential to become a game - Great setup, feels ready for a mobile game with in-app purchases Room for development - For a PC game, this is a bit slow, and needs more interaction
- What can I say. I just LOVED the concept. The grinding is well executed and the way each upgrade changes the room makes it impossible to put down until you're finished. I just wish you had found a way to fit the theme better. Great job!
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Comments
Loved it, amazing concept and execution. UI needs to be dynamic I had a few buttons half way out the screen but other than that awesome work!
glad you enjoyed it, thanks for your comment :D
Clicker games, addictive monsters! Nice game, great GC advertising ;-), perhaps this will be the underlying game template for coming GC 2 tuts ;-) ? My screen resolution was perhaps a little less cooperative. I couldn't see the prices. And progress of Game Development was not clear to me. A lot of work goes into these mechanics! Nice theme and design! Well done!
glad you enjoyed it! It was just so much UI work that i prob missed something on price placement, as i was assuming a 1920x1080 screen as standard. for development its a very simple bar that fills, a task is done each time its filled and gives you money. the projects and upgrades basically are multipliers that multiply your earnings. Thanks for your feedback :D
Great game, a reminder to game dev tycoon and mobile game mixed together. this would be great for the app store
thanks :D
This was so much fun!!! I would love to learn a bit more about the logic that goes into this.
thanks! decided to go more creative than post apo style, and got this idea instantly! most of the game creation had to do with UI, opening shops, keeping track of numbers and upgrades etc