This was pretty ingenious, I liked the puzzles and the characters were pretty cute.
I like the definition of aftermath here.
Criteria | Rank | Score* | Raw Score |
Presentation | #7 | 3.667 | 3.667 |
Fun | #10 | 3.333 | 3.333 |
Overall | #12 | 3.417 | 3.417 |
Creativity | #12 | 3.667 | 3.667 |
Theme | #16 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
This was pretty ingenious, I liked the puzzles and the characters were pretty cute.
I like the definition of aftermath here.
Note:
on the memory room, wait till all the 4 blocks re-appear before going to the next stage, otherwise the clock will always remain at 0 (this is UI and not mechanics) it will eventually finish once the timer hits 0. Even though the timer doesn't display.
Answers to the memory room:
stage1:
1,1,1,1
Stage 2:
2,3,1,1
Stage 3:
2,4,2,2
Stage 4:
3,4,3,3
Nice little puzzle game! Laughed out loud at the shapeshifting. Puzzles are a fun mix of discovery, mastering skill and speed. I didn't succeed in the rhythm puzzle :-( to see the end. I probably broke it because the timer stayed at 0 on subsequent attempts. Ideas for the future? For example, that after each puzzle you have a power of ??? creature, which you can use in the next puzzle. And the order of the puzzles determines whether you progress.
Except riddle when stuff is falling on your head (maybe some different camera/ marking on a floor in place the rock will fall for one second before crashing?), I had fun. Also seen some updates with camera- now it's not falling under the floor, so not bad :D
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