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aldeere

8
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A member registered 66 days ago · View creator page →

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This showcase has some really nice concepts going on, with some plot twist too! Strong story on visuals and sound in the end. I liked the 3d runner and changing views. And also the water flooding in, gives this impressive rush feeling. Also the wheelchair mechanic is like a game on itself trying to move around.  

Very nice concept, gameplay and storyline! I liked the movement of the dog! Great startpoint for a adventure and puzzle mechanic. 

Nice vibes and graphics. Cool storyline. I didn't finish, as I jumped into a ridge and lost her somehow. Or she stoot up and bailed on me. haha. Cool entry!

Immersive start to a greater adventure game. What is next?

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Clicker games, addictive monsters! Nice game, great GC advertising ;-), perhaps this will be the underlying game template for coming GC 2 tuts ;-) ? My screen resolution was perhaps a little less cooperative. I couldn't see the prices. And progress of Game Development was not clear to me.  A lot of work goes into these mechanics! Nice theme and design! Well done! 

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Interesting and fun experience! The transparency of the choice paths in advance in combination with the game makes you want to discover the different outcomes. Making it replayable. Maybe give the achievements a little more attention when reaching an end point? These provide extra motivation to reply as they serve as kind of sneak preview of the different endings. Funny dialogues too, with easter egg cat screen, LOL ;-).

Nice little puzzle game! Laughed out loud at the shapeshifting. Puzzles are a fun mix of discovery, mastering skill and speed. I didn't succeed in the rhythm puzzle :-( to see the end. I probably broke it because the timer stayed at 0 on subsequent attempts. Ideas for the future? For example, that after each puzzle you have a power of ??? creature, which you can use in the next puzzle. And the order of the puzzles determines whether you progress.

Thanks a lot and great to read! I got A.I. code in early stage. But I didn't have time to make it work correctly and finish on time. Coming soon!