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hundredeyegiant

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A member registered 66 days ago · View creator page →

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Thanks for the reply. Could I politely ask that we clarify what falls under paid libraries  / assets. 

If I were to pay for Unity pro, is that not allowed vs free version of unity. Or what is the definition of assets that can be used. I.e. 

Tools : Paid or unpaid (So unity pro vs unity), What about tools that that are used to enable development, used for scripting, sounds design etc. Must you only use free tools? Would this also be applicable to unreal code plugins?

Is Adobe photoshop allowed to create artwork?

3d Models : Unpaid only

Audio: Unpaid only

Artwork: Unpaid only

Thanks in advance for the clarification. 

Hi Safe in Our world. Just to be clear. I cannot write a single Line of code, so I use tools like playmaker, and Game Creator to develop which are paid tools / assets. Because they are paid tools we cannot participate? Bit Like saying you can't have your wheelchair because it gives you an unfair advantage. 

Thanks for the feedback. It is my first game , unless you count tic - tac in pascal like 25 years ago.

This was so much fun!!! I would love to learn a bit more about the logic that goes into this.

Love the cel shading. And that is a lot of zombies. Did not find the princess yet.

I am also getting the menu screen bug. 

Luckily, that isn't a game mechanic I have figured out yet.  I haven't applied drowning to the game yet.  :)

Had a lot of fun with this. Reminds me of Spyro a little. The puzzle at level 3 is to quick for me.

I like the switching between times. The world is very large with a lot of open space. But it looks quite good. I am used to more action orientated focus, so the not doing something every 20 steps is a me thing. Awesome job!!

I had fun, playing god. Worked through a couple of the trees. I love its simple and clean feel. And the cat. Definitely the love the cat.