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Manual Docking Required!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.613 | 4.818 |
Originality | #7 | 3.656 | 3.818 |
Overall | #8 | 3.395 | 3.545 |
Audio | #10 | 3.133 | 3.273 |
Art | #15 | 3.046 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
A solid entry!! As a game, this delivers very well.
One thing I would change game-wise, is the death time. It feels like it drags just a bit too long once you die, and it lowers the flow a bit.
Needless to say, the intro's impressive, and especially for such a small jam and such a small game! Bravo on that :D
The gameplay definitely made this game shine. Good job, and keep on fighting!!
Really bold move to make a more simulation-style game like this. I think having the background move would have helped me feel more like I was moving, as that was a little confusing at first.
Gave it a shot and found it too hard and didn't understand the thruster suddenly stop working.
So I played it again hours later and got a better understanding how the thruster works and how the precision mode works. Definitely think the game is fun and mechanical. The precision mode is quite satisfying!
Awesome job!
Too hard for me hahaha
After playing again I've realized the mechanics are hard but fair. It's pretty awesome when you start cartwheeling through space junk, narrowly avoiding death by explosion. I think if there was a easy/short tutorial first, it'd help prepare people for the real thing. GG
I wanted to add more levels at first, but you know time and stuff.
The space debris is super cute! Also enjoyed the intro specifically referring to the distance in pixels.