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Combat trail project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #7 | 3.830 | 4.000 |
Audio | #11 | 2.959 | 3.091 |
Overall | #12 | 2.872 | 3.000 |
Theme | #13 | 3.133 | 3.273 |
Originality | #13 | 2.872 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Game Maker Studio 2
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Comments
This game has a lot of mechanics for the amount of time we had. Good job with that. The mechanics were a little confusing at first, but after a bit of getting used to them I think they were really fun. Overall this game is really well done!!
This one has personality..! I love the info machines a lot. There's a bit too much of them (I already know how to use WASD by the time I reach the WASD machines), but they're satisfying to interact with.
Even with instructions, the game mechanics are hard to grasp and get used to, and that's one of the things you should nail in games n' jams.
I absolutely did not understand when you die in the game lmao, I assume I got a lot of HP
Cool UI, too!
This was an interesting one. Keep on fighting!!
Game is fun af my dude (now make ME more levels). I think changing the text in the menu to a nice warm yellow will help with the readability. Might even work if its just a yellow boarder (could even try making it pulse or summin) War Aor Sor Dor For life
thanks for playing and feedback. i'm reworking it and will bring the scuffedness down as much as possible
Was confused about controls, due to the start screen art and text blending, but it was still a pretty start screen
thanks, sorry it's scuffed
You good bro. Great job otherwise ^.^
The art and the tutorial interface for this game is really cool!
The different space ships on different maps is also fun and makes you look forward to the next map.
My only quarrel is the start screen and the death screen. It's super artsy and looks cool but is a bit hard to read (blows my brain up!)
Awesome job!
thanks and sorry for the scuffed art, doodled to aid brainstorming. i'll rework it, so it'll have more than player ships per arena(and more arenas)