Not too much of a game here yet, but it definitely looks like art. It's very soothing and has a really chilled vibe. I played it in ultrawide and it's just nice to explore. The jump is a little stuck sometimes though. But overall it's a nice concept!
You got me -- it's true there isn't much of a game here yet. Harlock and I spent our time on the dynamic Depth of Field controller, and the environment's visuals. I've added your note about jumping to the backlog, I think it's something we can improve upon. Thanks for playing!
Nice work Jordan. I totally got into the whole 80's, Miami Vice vibe. Very pleasing to the eye. The minimalist surreal visuals do indeed offer an air of mystery. Smooth movement too. The camera focus did make the visuals look suitable soft and even easier on the eye! I will be interested to see how this develops.
James, I'm glad you were able to get into the v a p o r w a v e theme. Harlock and I have some ideas on where to take this concept next, so we'll have something new to share sooner or later. Thanks for playing!
Studio Primitive! This jam game was mostly created on the fly, minus some reference art pulled from Instagram and a dynamic Depth of Field tutorial from Game Dev Guide. Honestly, I'm happy enough of the elements worked for us before the deadline passed. Thanks for giving it a go.
I almost didn't add BTTF2 Pepsi bottle because it's probably copyrighted by at least one multi-billion dollar corporation with an army of litigious lawyers. But! I did, because that's what you do in the vaporwave scene, apparently.
Comments
Not too much of a game here yet, but it definitely looks like art. It's very soothing and has a really chilled vibe. I played it in ultrawide and it's just nice to explore. The jump is a little stuck sometimes though. But overall it's a nice concept!
You got me -- it's true there isn't much of a game here yet. Harlock and I spent our time on the dynamic Depth of Field controller, and the environment's visuals. I've added your note about jumping to the backlog, I think it's something we can improve upon. Thanks for playing!
Nice work Jordan. I totally got into the whole 80's, Miami Vice vibe. Very pleasing to the eye. The minimalist surreal visuals do indeed offer an air of mystery. Smooth movement too. The camera focus did make the visuals look suitable soft and even easier on the eye! I will be interested to see how this develops.
James, I'm glad you were able to get into the v a p o r w a v e theme. Harlock and I have some ideas on where to take this concept next, so we'll have something new to share sooner or later. Thanks for playing!
A lot of potential here! I love the vaporwave aesthetic and the camera focus effects.
Studio Primitive! This jam game was mostly created on the fly, minus some reference art pulled from Instagram and a dynamic Depth of Field tutorial from Game Dev Guide. Honestly, I'm happy enough of the elements worked for us before the deadline passed. Thanks for giving it a go.
Sometimes that’s all you can do in a jam! I really loved the BTTF2 Pepsi… made me grin!
I almost didn't add BTTF2 Pepsi bottle because it's probably copyrighted by at least one multi-billion dollar corporation with an army of litigious lawyers. But! I did, because that's what you do in the vaporwave scene, apparently.
PepsiCo, come at me!