This game is unplayable for me. I can barely walk, when I shoot the player character goes nuts and the screen goes black except for the mountains.
Studio Primitive
Creator of
Recent community posts
I really enjoyed playing this game. It's very addictive!
Things I loved:
- I love the fact that you can interact with things on the map (like the crossbow in the second level).
- I love the snowball pigs! They are my favorite.
- The aesthetic is great, I love the animations.
Some general issues I noticed:
- When I hit escape, the game didn't pause. It would be good to break the action if I need to get up or pull my attention away from the game.
- When I hit escape, the shop closed on it's own, I'm not sure if that was intended.
- I know it's a TD and most of the mechanics are probably known to fans of the genre, but there was little explanation as to how to play, where to click, etc. Luckily I knew what to do based on playing previous TD's, but a fresh player might get frustrated not knowing the basics of the game at first.
A couple of gameplay suggestions to improve the game:
- The cost of trashing a tower should also include the upgrades you've added. I went to reposition some of my towers after they had been upgraded a bit and it didn't seem like the price of the upgrades was included in the refund.
- Is it possible to add a repositioning feature? Maybe at a cost of gold.
- The coins that drop need to be more noticeable. I found myself missing out on clicking them purely because I didn't notice they dropped. I think it should be very obvious that a coin appeared and that I need to click it as soon as I possibly can!
A couple of my own suggestions (don't need to include these, they are just ideas):
- It would be cool to see the towers build up and look physically more imposing as you upgrade them. i.e. the machine gun pigs could start with a pistol, but end up with a huge AR or something at full level for example.
- Adding an offensive drop along with the coins would be good that you also need to click.. i.e. a clickable that sends the nearby wolves back a bit if you click it in time.
Overall this is going in a really great direction. I played for over an hour and didn't notice I was playing that long. Great job, and I look forward to playing future builds!
https://studioprimitive.itch.io/big-top-tactics
Big Top Tactics is a circus-themed action survival game with turned based strategy elements. Perform for angry crowds in WarioWare-style mini games or risk your circus going under!
Let us know what you think!
Attack of the karens is finally released! You can go get it now for $7.99!
https://studioprimitive.itch.io/attack-of-the-karens
Full game features:
- Over 40 in-game upgrades for tons of different build options
- Over 20 meta progression upgrades to get stronger every run
- 4 epic Karen bosses to destroy
- 6 different areas to defend
- Fully voiced dialogue for your wing mate Amanda and the four Karens
- 8-bit retro-inspired soundtrack hearkens to the glory days of console gaming
- Beautiful pixel art crafted frame-by-frame
I hope you enjoy the game!
Thanks so much for testing! The "C" button was actually a bug.. it wasn't supposed to return you to the menu, you normally should have to hit esc then select "Quit".
I will update the bullets to contrast with the background better, thanks for the feedback there! I'll also look adding something for the ships. The dialogue boxes should fade out of view slightly out of view if you get close to them, and also you can disable subtitles in the options which will get rid of them altogether.
Thanks again for testing!
I need play testers for my roguelite shmup "Attack of the Karens"! I'm at the full alpha stage of the game and would like to release in a few months, so I want to TEST TEST TEST as much as possible. I would be extremely grateful and would love to test your projects in return.
Areas I need feedback on (in order):
- Difficulty curve
- Are the bosses fun to fight?
- Menu bugs (if any, been having a few lately)
- Does anything feel missing from the experience?
- Bugs/issues
- QOL improvements you can think of
Thanks!
https://studioprimitive.itch.io/attack-of-the-karens-demo
Joel
Save the world from entitlement.
Defend your city to your last breath in this zany, rambunctious roguelite shoot 'em up. An evil alien pathogen has mutated four spoiled women and turned them into cyborgs with massive robot armies. It's up to you to cancel them forever!
Attack of the Karens Demothese are some awesome ideas! I didn’t realize I misspelled grandpa in some spots, I’ll have to go back and fix it.
I had thought about adding power ups you can click on that slow the walking speed of everyone but grandpa, etc.. or elevators that people ride up and down sometimes. I only had limited time for the jam so this is what I ended up with but I might add more down the road
Not gamepad compatible unfortunately…
Hey guys! My first jam, I'm looking for a team or a partner to jam with..
I can do any of the following:
- Unity Development (C# coding)
- Pixel Art
- Music
- Sound
Let me know if you'd like to work together! I have a mic.
Also, I'm 36 with a family and a full-time job, so the time I'll have to work on this is limited, but what time I do set aside, I'll work very hard and be as efficient as I can be.
Links to check out my previous work:
Kamikaze Squirrel - released in January: https://studioprimitive.itch.io/
Twitter page where I post all my current game dev updates: https://twitter.com/marspott