Play game
Rhythmic Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 4.000 | 4.000 |
Sound | #12 | 3.818 | 3.818 |
Fun | #27 | 3.182 | 3.182 |
Overall | #31 | 3.273 | 3.273 |
Theme Use | #79 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
My favorite part was making a rhythm editor to beatmap faster.
What was the hardest part of creating your game?
Hardest part was making the game work in WebGL. Making it work in the editor was easy until the bugs came out in WebGL.
Did you use any pre-existing assets in your submission?
Most of the art assets are pre-existing (3D and Audio).
Leave a comment
Log in with itch.io to leave a comment.
Comments
The web page wouldn't allow me to go full screen and initially I wasn't sure how the controls worked. Once I figured out, I wasn't supposed to click in the 'Swipe Left' circles but actually swipe with my mouse it was fun. Very clever...I liked it. Excellent job!!!
Really fun and addictive game concept! I think it might need some fine tuning after a run has been lasting a good amount of time, because the song rhythm was getting offset from the enemies by a bit once I had been going for a while. I very much enjoyed it overall though, it's a nice infinite running system to rhythm in place with a good variety of moves to alternate between!
A pretty fun and cool idea. I like the concept of an endless runner with rhythm elements. The timing for the beats are very specific and have little to no margin for error. Another issue is the controls on PC, I think that mapping the swipes to the arrow keys and the tap to space would make it a bit more nice to play on a keyboard. There isn't much content, but there's definitely potential. I also agree with Iggyminious that this game doesn't really fit the "gather" theme.
Glad my laptop has a touch screen so I could experience this the way it was intended, although it did still feel a little cumbersome since it felt like I had to tap or swipe a little earlier than I normally would, and sometimes it wouldn't register. I was also going to bring up the lack of a level select and the fact it just boots you into a random level, but then I beat a level and it transitioned into another one, so I understand the decision now.
Otherwise, this was pretty fun. The graphics and sound are clean and give sufficient feedback to your actions, and it manages to be challenging while keeping things relatively simple. I'm not sure how it's supposed to tie into the "gather" theme though...
Great work, I really loved the music, and the tutorial at the beginning of the game was really helpful. I loved the music and the idea as well.
It's fun and I think it would be great to play on an ipad.