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I think this is an interesting idea. It feels like a mix of an old school text adventure and a turn based rpg. With only the 4 options to choose from at a time, I found it difficult to navigate around the space. If there was a way to show which way you came from and where you were going (like a simple map or something that could unfold as you move around) it would help. After a min or so I felt like was moving in circles and couldn't figure out how to progress. It feels pretty original and I think it has some potential to be really cool if you flesh it out more.

Oh thank you! I'm still trying to figure out how to make a good map.

Since the goal is to make it blind accessible, things like maps are... difficult. So it might just be a thing on the game design side where I make it more obvious what the main road is and less twisty, or have the tiles that lead to X are called something different. Someone else suggested the ability to "examine" tiles you are on, and perhaps that could point you towards the objective.

But thank you for the feedback!