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Grim Affair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #63 | 2.298 | 3.250 |
Graphics | #70 | 2.652 | 3.750 |
Theme Use | #84 | 1.945 | 2.750 |
Overall | #87 | 1.900 | 2.688 |
Sound | #105 | 0.707 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Working with the team.
What was the hardest part of creating your game?
Programming was the most challenging aspect for the team.
Did you use any pre-existing assets in your submission?
All art was created by our team
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Comments
Congratulations, you're the 100th game of this jam I've reviewed and rated! Unfortunately, I have no cookies to give you.
It's an amusing concept, though I would've liked if there were descriptors for the different types of "attack" since there are so many of them. I also think there should be some way to know which Cuban Soldier I was attacking (that's a sentence if I've ever heard one) -- maybe the name list could've marked them "Cuban Soldier 1", "Cuban Soldier 2", etc. Still, I had a decent little time with it.
your so right there were more i would love to have added to combat but time is limited as a procrastinator
The art looks great. I think the game concept is cool too. If you could add an indicator during combat to show which enemy I was targeting, it would be helpful. Sometimes I accidentally attacked enemies that were already dead and gone. It would be nice if there was a little more info somewhere about what each attack does. I think you all could turn this into something people would really like.
let's gooooooooooooooo
keep going!
Not bad idea for a dating sim and the combat was something I did not expect when jumping in blind! That mix approach seems like a awesome idea and I can't wait to see you expand this further!
I do like the idea of a dating sim where you play as death. For a proof of concept it's decent. I think you could really play around with the idea of dating mixed with a combat system. Maybe certain character endings can be locked behind how many people you do or don't kill. Hope to see more in the future.