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Asset Licenses

A topic by nipun_garg created Nov 03, 2018 Views: 426 Replies: 5
Viewing posts 1 to 4
(+1)

Hi

I have some graphic assets from a previous project whose license prevents me from sharing them on a github repo. Will that be fine for the final submission?

"Create a new public GitHub repository to store the source code and any assets you’re able to share for your entry", So I think only push the completed game and progress as you go along if you cannot share some assets in their raw form. 

Personally, I am only pushing stuff to my repo in the form of progress and updates (kind of like game documentation) because if you intend to sell the game etc afterwards or using paid assets, sharing them as open source could violate any future licenses you have on the products. 

When you say in the form of progress and updates you mean the code and the configuration files, right?

For me personally I am only pushing images such as progress images and documentation notes. As I plan to try and sell the game afterwards or potentially sell the assets, I am not going to put up my source code, only the completed game at the end of the jam. I appreciate that a lot of jams are to share code etc, but as this is a month long jam and we can actually do something substantial, the value of the code and models we will be able to make increases exponentially. For someone like me who is trying to make a living through selling assets and code, I cannot really afford to do it for free right now. I do release some free stuff on my store sites, but until I feel I can give my partner everything they want, I cant really do it all the time. 

Jam Host

Hi nipun_garg,

That won't be a problem. If you're able to leave a note in the repository's README that would be great. Completely optional, but feel free to add some simple / placeholder graphics :)

Cheers,
  Lee