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GVR Games

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A member registered Sep 18, 2018 · View creator page →

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Once again insightful and thorough feedback.
Thanks for checking out the game. I forced myself to only spend a few days on it as I have another game to build (4 month project) but I wanted to keep the creative mind going by working on something I have not before. 

1. Definitely something to consider when I refine this. I wanted to leave it open for the current RPG the people would be playing, but I think I can do a thematic version for the standalone when I do update this. 

2. Definitely needs editing there. I am inspired by Pratchett (clearly) so I should really concentrate on flow etc a bit more and will. 

3. <3 glad that part came through well!

4. Definitely agree. Will help with building the mood

5. An interesting consideration. I wanted the Judge to judge on whatever they wanted. The name of the invention (ie what it does) to even the silliness or art if the sketch. Another thing I can refine for the standalone, but wanted to keep open for an event for an RPG

6. Something I considered and now wish I had left the other way. I was just worried it would take too long to have people write their own, but thinking about it more, especially considering that the RPG might be a world of underwater creatures, it makes sense to have people write their own. 

7. Definitely agree, this was a design error. They are just meant to represent the total of 2d6 being rolled and I see now it is confusing. As for Catastrophe, it was always meant to be rolled after tinkering to see if the artificer tinkered too much or took the invention too far and it changed more than they planned. 

8. Another thing to consider for the standalone. I wanted the prize to be something the GM decides and is based on the RPG they are playing. 

9. Agreed, as a graphic designer (for well over 6 years now), I know I am going to redo the layout for this a few times till I am happy with it. I am going to agonize over shortening and tightening the text as well!

10. Agreed, this is balance checking and always takes a while with games. I just needed to quickly throw together a few characters. 

Thanks for the feedback!

Brilliant idea! I love the graphics too. I have only now started down this road of tabletop RPG creating and this one is definitely one of the ones that helped me a lot in understanding how to design for it. My little dog Rusty approves of this submission XD  

Thank you. It took me a while to realize what you meant about removing the graphics XD
That panda face is just a watermark I tend to put on things that are previews. It is a bit over the top for this submission I agree though! Thanks for having a look at it. Hoping I can get a group of people together to try it sometime, otherwise I am going to have to make it some sort of digital game where people just take a picture of their invention they sketched and uploads it or something. 

It is finally released! A day later than I wanted to but I realized I should make some supplementary pages as example to play the game. It is now ready to play and I cant wait to give everyone's a go and do some balancing of mine. Good luck all!

(4 edits)

WIP intro for the RPG:

“Ah the fair! The smell of invention is in the air. Molten steel, splinters that can make the toughest of us cry and singed eyebrows. I do this not for the glory, I do it for the love of the game!” Rolo the magnificent, the year he spectacularly blew both himself, a judge, and a ninety two year old meat-on-a-stick salesman straight into a medic tent. The judge gave the invention a promising eight out of ten for originality, but had to deduct some points due to the fact that the majority of people who might use it tend to be “rather attached to their current limbs.” 
Yes that is right, the Artificer’s Fair is on again this year. The stands are ready, the blood has been mopped up from last year, and the crowd is excited (nervous?) to see what this year's brave inventors will cobble together. From street urchin to noble, wench to lady, have all brought in trash and treasure and threw it all into the Pit of Potential to see what might be created this year. Will we finally get a better mousetrap? Will someone manage to do something with that old sofa chair that keeps finding it’s way in there? But more importantly, how many judges will be sent to the medic’s tent? Come and see for yourself, or better yet, strap on your protective goggles, grab your hammer, and be sure to duck when the invention of the person next to you blows up!

(1 edit)

Oh and to be clear, I was just inspired by the plane of Kaladesh, and will not be using any graphical or mechanical influence from it. (The name of the 1PRG will also change from Inventor's Fair)

So I am throwing my hat into the ring with an idea around the world of Kaladesh (from Magic the Gathering), especially the Inventor's Fair, where inventors from all over the plane (world) come together to show off their latest creations.

If there is one thing that I feel really demonstrates the potential (or catastrophic lack) of elegance it is creations that try to reinvent already useful things to be more useful. Sometimes inventors come up with elegant solutions to problems we didn't know we had and sometimes they create more problems than they are worth. 

The idea is that my 1 page RPG will be a system you can use as an event inside a greater RPG (which is what I see many of these 1 page RPGs can potentially be) where the GM takes the form of the judge at the fair. Based on who creates the best invention, this can trigger events for that RPG or just work as a way for players to gain points etc. Alternatively, you can use the system as a standalone game where each player takes a turn to be the judge and the overall winner at the end is the player who scores the highest. 

Each player will choose a type of artificer (inventor) to be which will give them access to certain words and phrases. (Randomly assigned or decided at the start of the main RPG?)
Each player then takes turns to add Prefixes, Nouns, and Suffixes to 2d6 table. (7 will obviously come up most often on a 2d6 roll, so that will be a hot commodity for inventors that want a certain word or phrase to come up often in inventions)
These will then be assigned to the invention they create for that round based on some 2d6 rolls. (more explanation on the 1 page when it is done)

The judge then chooses the type of judge they are. (EG. Clumsy, Overly Critical, Disinterested) 

There will be 3 parts to each round:
1) Invention (roll 2d6 per section Prefix, Noun, Suffix of your invention)
2) Tinkering (roll 1d6 and add or subtract it to one or more of the sections to edit your invention)
3) Display (Draw your invention as best you can and place the card face down in front of you)

Judging
The judge takes all face down cards and shuffles them.
They then add any modifiers to each card if they have any (Some judges will modify certain inventions)
The judge then chooses their favorite and reveals all at once. 

Scoring
The judges favorite immediately gets 5 points
Any artificers who have modifiers looks at all the inventions and adds points based on that, (EG. the Saboteur will get +1 point for every other invention that had the prefix "Rusty")

If playing a standalone version, I suggest 3 rounds per judge and each player gets to be a judge once. 

Let me know what you think, I should have the final submission done by the end of the week!

This is my first attempt at this so if I have missed something in the spirit of 1 page RPGs let me know. I have looked at the examples and feel I have at least somewhat followed the direction. 

Looking forward to everyone's submission!

GVR

Thanks for that, it clears it all up for me. Got an idea already, just need refining. 

Hi fellow jammers (jamirinos?), anyway. I just wanted to know what is meant by the "backpages and separate character sheets are allowed"? Does that mean we can design some character sheets to be used that does not have to be part of the A4 one page rules page? Also, what are the backpages? I am assuming some back story stuff? I am also assuming we are not allowed to have any rules text on the character sheets and backpages? 

Thanks for the help!
GVR 

HI there, thank you for trying it out. Yes we wanted to create a situation where you needed to spend time clicking and not set up auto build stuff because we wanted to create a bit of chaos. If we take this further, we are definitely going to turn it more into a chiller farming sim that teaches you about tuatara facts and why they need to be preserved etc. It definitely turned into a bit of RSI simulator though XP

For me personally I am only pushing images such as progress images and documentation notes. As I plan to try and sell the game afterwards or potentially sell the assets, I am not going to put up my source code, only the completed game at the end of the jam. I appreciate that a lot of jams are to share code etc, but as this is a month long jam and we can actually do something substantial, the value of the code and models we will be able to make increases exponentially. For someone like me who is trying to make a living through selling assets and code, I cannot really afford to do it for free right now. I do release some free stuff on my store sites, but until I feel I can give my partner everything they want, I cant really do it all the time. 

Personally, I am only pushing stuff to my repo in the form of progress and updates (kind of like game documentation) because if you intend to sell the game etc afterwards or using paid assets, sharing them as open source could violate any future licenses you have on the products. 

"Create a new public GitHub repository to store the source code and any assets you’re able to share for your entry", So I think only push the completed game and progress as you go along if you cannot share some assets in their raw form. 

Thank you for that. Yes the music was chosen by my wife (as was the science info etc she provided) I just sat in the office all day coding. Was definitely a long ride!