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A jam submission

Moon LanderView game page

Physics based platformer where you control a space shuttle on its way to the moon. Gravity changes on each environment..
Submitted by pixeledbrain (@Pixeled_Brain) — 16 days, 12 hours before the deadline

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Moon Lander's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2971.9382.600
Overall#3421.9382.600
Theme interpretation#3731.9382.600
Gameplay#3821.6402.200
Graphics#3841.7892.400
Innovation#3961.6402.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/pixeledbrain/moon-lander

Theme interpretation
I thought about combining two of the meanings, launching the spacecraft to the moon, and moonshot thinking. An impossible way to reach the moon is by... "jumping" there.

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Comments

Submitted

Works very well. Funny twist of the classic Lunar Lander. Might be too hard though.

Submitted

I personally do not enjoy this type of game, but I appreciate and understand what you're going for. The tough and unforgiving/punishing game like "Getting Over It" which got popular due to youtubers creating videos of them getting very frustrated. A game for sadists if you will.

What I liked about it was that you could actually get good at the controls. With practice you could be rewarded with getting far, but the littlest mistake can send you back to the beginning of the level.
I might suggest another 1 or two easy levels. Perhaps they were easy for you... I gave up when I got to the clouds section of the 2nd stage.

The minor improvement I would work on is the ability to unstuck yourself. I would often end up in an odd angle and the rocket wouldn't budget no matter what I press. I guess it doesn't become a problem if you're good about keeping your ship on its feet.

Submitted

Game is good but controls are little sensitive(Specially side boosters), faced little difficulty in controlling the aircraft.

(1 edit)

This was a good game to play, not sure on the tile lines though, don't know whether they were intended. You can simply fix it by setting 0.01 less than the size of the tiles e.g. 16px x 16px, set it to 15.99px in the unity editor.

Developer

Thanks! I’ll definitely keep it in mind. I did notice it after building the game, and I tried a similar fix, but it didnt seem to do anything, but i’ll try that next time.

cool game, couldn't get past level 2, the controls kind of feel too clunky, like the ship itself feels like very have and hard to maneuver, other than that, cool!

Developer

Thanks for the feedback! I guess its hard to judge how well it controls as I got used to them because I was testing them so much. Every two levels, gravity changes, I think the ship might control better on lower gravity environments (especially the last two levels). I tried to adjust how the ship moved for different gravity levels but I didnt do a good job for high gravity.