Wow, gameplay is really cool, but the graphics are something fantastic! Really well done game!!!
Play game
Apart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #57 | 3.813 | 3.813 |
Audio | #89 | 3.313 | 3.313 |
Theme interpretation | #114 | 3.250 | 3.250 |
Overall | #136 | 3.125 | 3.125 |
Innovation | #197 | 2.625 | 2.625 |
Gameplay | #209 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/uniquedm/apart
Theme interpretation
Moonshot is a type of thinking that aims to achieve something that is generally believed to be impossible, so the game revolves around the idea of seeking life on a faraway planet, thus finding the answer to humanity's oldest question
"Are we alone?"
Comments
Liked it a lot but also got stuck in the end! Please find my gameplay video review below!
1:20:00 Apart
Thank you so much Bastion for trying out our game!
Means a lot to us, really loved the genuine feedback that you gave during the video.
Also for the getting stuck part,
it was issue related to our techniques to prevent players from going out of bounds in our game as you could understand xD
Thanks & Regards
Obviously, I see you guys are talking about camera issue and I also encountered that. With the keyboard, you really only have 8 directions for movements and that is really frustrating. I also got stuck between rocks for a couple of time before I quit playing. (see attached image)
Other than that, I love the low polygon style and how you abstracted your little astronaut to with the polygons. The game looks and sounds really nice.
Thank you for checking out our game! :)
Apologies for the bad gameplay experience, due to which you had to quit our game.
Note: The Camera issue was in the initial build, and I believe we can make small fixes to our build if it really makes a huge difference in terms of overall game and that's we released a new build with fixed camera.
Post Submission Changes:
1. Changed the settings of Cinemachine Camera, to fix the camera issue that everyone was facing.
2. Changed the light settings to fix the light seeping through mesh bug.
These are the only changes that we made, as they were kind of small (only some values were changed) and were affecting the gameplay experience by large.
Thank you everyone for playing our game and giving us your valuable feedback!
I think the setting and atmosphere were really great! The camera was a little clunky at times though but overall a great effort!
Very interesting game.
I liked the custom models, and the cutscenes that you included were a nice touch.
A couple of simple issues, though.
The camera was very restrictive, which didn't really allow for me to take in the scenery. I also would have liked to be able to explore more of what the map had to offer. While I was being led through the map, I figured that it would take me to see the other areas.
Some more technical problems that I found though were the light seeping through mesh edges, which can be fixed in the light's settings. The movement was also too slow and the camera focused too low down.
Again, however, the game was really enjoyable and I loved the post-processing. I even went back and tried to get out-of-bounds.
Good luck in your future game-development endeavors. :)
The graphics and music created a really nice atmosphere in the game! It was a really pretty visual novel.
Great atmosphere and graphics. As a suggestion you should increase the max x rotation for the camera and if you're using cinemachine there's a way to offset the camera so it won't track the bottom of the model.
3D games are stronger together! o_o
Pretty graphics, I liked the world!
I got a bit lost looking for the cave, but I found it eventually :)
Maybe camera could be a bit less close to player.
Overall very cute and relaxing game!
Fun little walking simulator, loved the cutscenes and the post-processing effects. Wish the camera had been a little more pulled out, or in first person; the environment seemed cool and the entities seemed cool, but I couldn't really look around and the camera often clipped into the environment because of the angle. Other than that, loved the visuals and the story!
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